Arima's Forum Posts

  • Ah, ok. Happy there's a work around, then.

  • Except you shouldn't use or - it's buggy and can cause crashes.

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  • In the next build I'll add some degree of rounding in the text object itself so this doesn't happen.

    On one hand, I like that idea, but on the other, then the text object won't show the actual value and I'm concerned that could potentially be really frusterating when debugging.

    Maybe a property could be added to turn that on/off?

  • I think this is caused by the Auto-mirror setting. The image is not mirrored until the first time it is used (the first time you move left).

    Out of curiosity, why is that? Why not mirror it at the start when it finishes loading?

  • RPG's are a notorious genre - possibly the most notorious - for being deceptive about how difficult they are to code. They seem simple looking from the outside, but when you actually try to code one, even a simple one, it turns out to be a monumental(ly complex) task with tons of interconnected systems that all have to play nice together.

    RPGs are probably the second hardest genre to make, second only to MMOs!

    I'm not sure from a development standpoint that there even is such a thing as a simple RPG. And while it could be done, trust me, I can tell you from experience of having tried to make a 'simple' RPG (it turned out to be not-so-simple) without families - it's possible, but you really don't want to! Had I known how to use families properly from the start, it would have saved me literally an entire year of development time! It's worth waiting for families to be implemented, since they're in the works already.

  • Yep, so instead of writing code for each of your friendly units, you can write one piece of code for all friendly units. Trust me - they're necessary to make an RPG a realistic project.

  • We need families first before an RPG is realistic. I hear those will be implemented soon, though. :D

  • You might be interested in spriter, a program specifically designed for that: http://www.scirra.com/forum/spriter-multiimage-animation-coming-to-c2_topic44969.html

  • I'm too busy to check it, but you could try making a backup, then try deleting bits by bits until you find what was causing it.

    Are you using lots of shader effects? Because those can slam the framerate hard.

  • After a restart it's working again here too. I guess it's a non-issue then.

  • Open C2, new project, click the event sheet tab, right click and insert a global variable. C2 freezes.

    Vista, 32 bit AMD athlon 4400+, Nvidia 9800gt.

  • I recall hearing something sort of like this is planned, but don't quote me on it, as I don't remember any details.

    As it is, you can currently open two projects and copy events between them, but I think any objects with the same names need to have the same variables and behaviors.

  • Through his efforts, he actually has had a significant influence on parts of my life. My Dad worked at apple, our first computer was an apple II that I remember playing my first computer game on, David's midnight magic, a pinball game, on at age 2 (apparently a computer was a higher priority than a car at the time). Later I made sprites on a mac classic and tried to make my first games in hypercard. I spent a lot of time working with macs and have taught people how to use them. Then there's how much he helped get Pixar off the ground.

    The man left quite a legacy.

  • In C2 you need a less lot "For each" loops than you did in CC.

    Actually, all the behavior described by Ashley in that post is the same in CC. As far as I know, CC doesn't require any more for each loops than C2.

  • That might be related to a memory leak I found with the picture editor. If I use the picture editor (opening, closing and saving) a lot on a layout with a lot of objects, eventually the interface tends gets messed up (indicating a memory leak, as it's the same thing that happened with another confirmed memory leak that was fixed). When I try to reproduce it though in a blank .cap, it doesn't happen, which is why I haven't reported it.

    It's an annoying workaround, but I get around it by simply restarting construct after working with the picture editor a bit.