Arima's Forum Posts

  • From what I understand, the whole event sheet is processed every tick, and there are 60 ticks per second, which (obviously) means the event sheet is processed 60 times per second.

    Mostly correct - some events are skipped, like subevents of an event that didn't run, or events in a deactivated group. Ticks per second is determined by the frames per second (one rendered frame for each pass through the event sheet), which can vary depending on monitor refresh rates, vsync, etc.

    If I have a For loop embedded in the event sheet, does the processing of the rest of the sheet stop while the For loop is processed, then the processing continues on with the next event after the For loop? If so, what happens if the processing of the For loop takes a "long" time, say 2-3 seconds? Doesn't that throw off the 60 ticks per second processing of the even sheet?

    Because events are run top to bottom, it's not that processing on the rest of the sheet stops, it's that construct hasn't gotten to it yet because it needs to complete the processing on the loop first. As such, ask construct to do a lot in a loop, and construct will simply sit there until it gets the job done, which can reduce the frame rate. The same thing happens if you put more sprites on the screen than the graphics card can handle - it can't keep up, so the frame rate is reduced.

    You might want to check out my for each tutorial: http://www.scirra.com/forum/tutorial-when-to-use-for-each_topic39775.html

  • Isometric is 2D. It can be done, but be forewarned its not easy, and I'm not sure its possible without some features that have yet to be coded into C2, like families.

    R0j0hound made an example for construct classic here: scirra.com/forum/perfect-isometric-sorting_topic40698.html

  • Definitely want motion tweening. Looking sweet!

  • Keep in mind using 4 256x256 canvases will not use any less video memory than using 1 512x512. It only helps if there is a large area of unused transparent space that enables you to use, for example, 3 256x256 textures instead.

  • Though scirra has said they want to make an EXE exporter. Also C2 means more stability, more export options, etc. I recommend you use C2, especially if it's a large project.

  • : Sprite fonts aren't a format - they're simply sprites with animation frames.

    sqiddster: Check out r0j0hound's example here: http://www.scirra.com/forum/suggestionsprite-font_topic44315.html?KW=

    As for sprite fonts, you can rasterize them with a program like photoshop or paint.net (make text, save it as a png), then use my font splitter (http://www.scirra.com/forum/sprite-text-via-events-and-font-splitter-20_topic39752.html?KW=font+splitter ) to split the image into separate images, then import those images as an animation.

  • Ah, good to hear it can be fixed then. Odd that it marked yours unread when they had been read, since in my case, it marks them read when they haven't been read. :/

    Edit: Er, actually it did! It even marked my OWN post as unread. Weird!

  • I'm not sure what causes it, but the forums often incorrectly show new posts, leaving some out. I have to select a time range instead of whatever the time of the previous visit was to make the posts actually show up, and even then it doesn't list threads as having new posts, even if I haven't read them. This bug makes it harder to make sure I haven't missed anything.

    I don't know if it has anything to do with me checking the forums on two different computers and browsers, but it even happens when I continually check the forums on the same computer with the same browser.

  • Hey, don't be hard on yourself, game development can be a complex thing, so it's easy to overlook something, even for experienced users! :)

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  • Hey, congrats! With everything you've been doing around here, I was wondering if you were eventually going to become a mod! :)

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  • Sweet, eagerly anticipating the results! :D

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