ArcadEd's Forum Posts

  • What are you trying to accomplish?

    The second code is doing the same thing if platform is moving or not, so why not just set animation to bounce in the main event?

    You don't need to check if an animation is playing, and another isn't playing. Obviously if JumpFall is playing, then HurtFall isn't. Not sure that is making a difference or not.

  • Nope, I try every few months just to see if there has been any improvement. Like most, games seem fine in emulator, but not on devices. *shrug*

  • That's strange. I almost want to say it's a bug, like the Greater than operation isn't working here.

    I would submit a bug report unless someone else find a solution.

  • Yeah, I do the same thing as theHen. Just leave those countries out.

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  • I used gamemaker for years. I prefer C2.

  • You could also use the bullet behavior with a very slow starting speed, and setting the acceleration to allow it to speed up over time.

  • For the array index when doing a For Each you use array.curX or array.curY or array.curZ

  • I'm also having the landscape issue. Would be nice to submit some games for the Tizen comp :).

  • I've never seen a variable overload, that is why I am so curious about the question. Can you create an example CAPX of this happening?

  • I don't understand what an overloading variable is. Can you explain?

  • I'm actually considering doing a Udemy course since so many people have asked for the Word Search game. Obviously I don't want the market flooded with games just like mine :)

    The artist is Mark Quire, I actually found him in the Wanted/For hire forums. He did a lot of the artwork in my upcoming zombie game too. He's awesome, but he was actually just contracted to do a game from scratch on his own, so is time is pretty spent for a while.

    I have a few others I have used too. I found them on Odesk, which is a great place to find artists as well.

  • Problem is, Apple makes doing that a complete nightmare. I wouldn't even begin to know how to get others credentials and provisioning profiles onto my mac to publish for them. It was such a pain in the **** when I did it for just myself, and now that I have it all setup and configured, I would be scared to mess with it :).

    I do understand the frustration though, but if you plan on creating games of iOS, then I think it's better to work though it and get yourself all setup. Took me a few days with lots of google searches, but in the end it was worth it. I went the cheapest route I could.

    1. Mac Mini $599(Applied for an apple Barclaycard Credit Card when I purchase it and got 0 percent for a year). Paid it off in 6 months.

    2. Ipod Touch 8gb from Ebay $100

    3. Dev Account from Apple $99 per year.

    4. Account on Appcod.es for keyword SEO. $14.95 a month.

    It's a bit of investment, but it all paid for itself rather quickly.

  • I invested time in App store seo. Picking out the right keywords, etc.

    Other than that I just let them fly. Every once in a while I change them to free to get a batch of downloads and some reviews. Sometimes sites will pick them up for "Free app Fridays" or something.

    tumira that's 200-500 a month.

    Here is a link to one that is usually .99 but I am running for free until Saturday. https://itunes.apple.com/us/app/word-search-for-kids-2-perfect/id693620862?ls=1&mt=8 You can see the other games if you scroll down and see "other games by this developer" Everything was done in C2.

    The latest game (word search for kids 2) I spent 200 dollars on hiring an artist for the graphics, then rest was a bit of time reworking the original word search for kids.

    What are you asking for the application process?

  • I make between 2-500 dollars per month with 3 99 cent kids apps/games.

    All three games probably average 5 sales a day.

    2 are done with phonegap, one with cocoon.

    No in app purchases at all.

  • Oh, yeah I'm not sure the free version has the debugger. It's pretty amazing, in fact they just did a blog post on it .