ArcadEd's Forum Posts

  • You could also use the bullet behavior with a very slow starting speed, and setting the acceleration to allow it to speed up over time.

  • For the array index when doing a For Each you use array.curX or array.curY or array.curZ

  • I'm also having the landscape issue. Would be nice to submit some games for the Tizen comp :).

  • I've never seen a variable overload, that is why I am so curious about the question. Can you create an example CAPX of this happening?

  • I don't understand what an overloading variable is. Can you explain?

  • I'm actually considering doing a Udemy course since so many people have asked for the Word Search game. Obviously I don't want the market flooded with games just like mine :)

    The artist is Mark Quire, I actually found him in the Wanted/For hire forums. He did a lot of the artwork in my upcoming zombie game too. He's awesome, but he was actually just contracted to do a game from scratch on his own, so is time is pretty spent for a while.

    I have a few others I have used too. I found them on Odesk, which is a great place to find artists as well.

  • Problem is, Apple makes doing that a complete nightmare. I wouldn't even begin to know how to get others credentials and provisioning profiles onto my mac to publish for them. It was such a pain in the **** when I did it for just myself, and now that I have it all setup and configured, I would be scared to mess with it :).

    I do understand the frustration though, but if you plan on creating games of iOS, then I think it's better to work though it and get yourself all setup. Took me a few days with lots of google searches, but in the end it was worth it. I went the cheapest route I could.

    1. Mac Mini $599(Applied for an apple Barclaycard Credit Card when I purchase it and got 0 percent for a year). Paid it off in 6 months.

    2. Ipod Touch 8gb from Ebay $100

    3. Dev Account from Apple $99 per year.

    4. Account on Appcod.es for keyword SEO. $14.95 a month.

    It's a bit of investment, but it all paid for itself rather quickly.

  • I invested time in App store seo. Picking out the right keywords, etc.

    Other than that I just let them fly. Every once in a while I change them to free to get a batch of downloads and some reviews. Sometimes sites will pick them up for "Free app Fridays" or something.

    tumira that's 200-500 a month.

    Here is a link to one that is usually .99 but I am running for free until Saturday. https://itunes.apple.com/us/app/word-search-for-kids-2-perfect/id693620862?ls=1&mt=8 You can see the other games if you scroll down and see "other games by this developer" Everything was done in C2.

    The latest game (word search for kids 2) I spent 200 dollars on hiring an artist for the graphics, then rest was a bit of time reworking the original word search for kids.

    What are you asking for the application process?

  • I make between 2-500 dollars per month with 3 99 cent kids apps/games.

    All three games probably average 5 sales a day.

    2 are done with phonegap, one with cocoon.

    No in app purchases at all.

  • Oh, yeah I'm not sure the free version has the debugger. It's pretty amazing, in fact they just did a blog post on it .

  • Do you mean a Debugger? There already is one in C2.

  • I love my ouya. It gets way more play time than any of my other consoles.

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  • Yup, like others said. Next build could be 3 months away. Plus when it's done, we still need to get the plugin for Construct 2 updated, which I believe Ludei is suppose to be handling now, correct? I thought Ashley mentioned that a few builds ago.

  • I posted about Trigger.io a while ago. Didn't get much repsonse.

    http://www.scirra.com/forum/experience-with-triggerio_topic64775.html

  • The reason I initially brought up unity was just because of their announcement of 2d.

    http://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/