> Everyone chill! It's an important feature to have unicode, and it's especially crucial to non-English speakers, since it can be difficult or impossible to make a game in your native language without unicode support. Imagine trying to make a platformer for your friends in a program that doesn't support English, only Hindi characters.
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> aolko, you do not understand how difficult it is to add unicode support to Construct. There are hundreds of thousands of lines of code, it's much more complicated than flipping a switch, and we only work on this in our spare time. So, in short, there will not be unicode support before Construct 2.
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D'oh! when construct 2 will release then? or when will be beta avaliable?
Considering the world ends in 2012, I'd say never
In all seriousness, would this be possible through Python? I'm not too sure about the extent of Python's integration, but doesn't it have unicode support built in?