Construct 0.99.84 released (unstable)

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  • Hi developers, please add windows-1251 and UTF-8 support in construct

  • Hi developers, please add windows-1251 and UTF-8 support in construct

    Isn't Unicode the better choice?

  • Construct 2 will be unicode; before then we can't really change it.

  • Construct 2 will be unicode; before then we can't really change it.

    Eh...its long to wait for second version..((

    make unicode in 0.99.85 please

  • > Construct 2 will be unicode; before then we can't really change it.

    >

    Eh...its long to wait for second version..((

    make unicode in 0.99.85 please

    you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.

  • you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.

    well...how to do it?

  • >

    > you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.

    >

    well...how to do it?

    Unless you know what you're doing with programming, you're unlikely to be able to do it.

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  • >

    > >

    > > you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.

    > >

    > well...how to do it?

    >

    Unless you know what you're doing with programming, you're unlikely to be able to do it.

    So...do the unicode please...in patch format for actual version of construct

  • So...do the unicode please...in patch format for actual version of construct

    Why the hell would I? With that attitude you can be sure it's at the bottom of everyone's list. You don't come here, make a few posts with some game you had someone else practically make for you, then start making demands for things you've already been told are too complicated to add to the current version. What part of Ashley's original reply didn't you understand?

    Newsflash, world does not revolve around aolko.

  • Everyone chill! It's an important feature to have unicode, and it's especially crucial to non-English speakers, since it can be difficult or impossible to make a game in your native language without unicode support. Imagine trying to make a platformer for your friends in a program that doesn't support English, only Hindi characters.

    aolko, you do not understand how difficult it is to add unicode support to Construct. There are hundreds of thousands of lines of code, it's much more complicated than flipping a switch, and we only work on this in our spare time. So, in short, there will not be unicode support before Construct 2.

  • Everyone chill! It's an important feature to have unicode, and it's especially crucial to non-English speakers, since it can be difficult or impossible to make a game in your native language without unicode support. Imagine trying to make a platformer for your friends in a program that doesn't support English, only Hindi characters.

    aolko, you do not understand how difficult it is to add unicode support to Construct. There are hundreds of thousands of lines of code, it's much more complicated than flipping a switch, and we only work on this in our spare time. So, in short, there will not be unicode support before Construct 2.

    D'oh! when construct 2 will release then? or when will be beta avaliable?

  • > Everyone chill! It's an important feature to have unicode, and it's especially crucial to non-English speakers, since it can be difficult or impossible to make a game in your native language without unicode support. Imagine trying to make a platformer for your friends in a program that doesn't support English, only Hindi characters.

    >

    > aolko, you do not understand how difficult it is to add unicode support to Construct. There are hundreds of thousands of lines of code, it's much more complicated than flipping a switch, and we only work on this in our spare time. So, in short, there will not be unicode support before Construct 2.

    >

    D'oh! when construct 2 will release then? or when will be beta avaliable?

    Considering the world ends in 2012, I'd say never

    In all seriousness, would this be possible through Python? I'm not too sure about the extent of Python's integration, but doesn't it have unicode support built in?

  • In all seriousness, would this be possible through Python? I'm not too sure about the extent of Python's integration, but doesn't it have unicode support built in?

    You can't draw to Constructs window using Python, but in theory you could do a image font thing.

  • Has anyone noticed that the platform attribute isn't reliable any more?

    I've just observed that platform behavior objects tend to just fall through objects marked as platforms now. Sometimes they WILL stand on it, but then most of the time they fall straight through.

  • How is the next release looking? I believe a new stable release should be pushed out soon, at least to plug the SSE2 crash in stable release.

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