[quote:1qekq4jo]- [FIX] Crash drawing Sprites on non-SSE2 processors (R0J0hound)
Oh yeahhh !! Now this version works on my pc because of that fix!
Thanks!
And i have something to ask:
The dropshadow object need an option to change the angle of the shadow created, i?m using the effect "Flip Vertical" to make shadows of my characters but something wrong is happen, the shadow always stay on the screen even if i move out of it?s vision, i remove the "Flip Vertical" effect and this stop to happen.
If i can change the angle of the shadow this won?t happen.
I uploaded the .cap file:
http://www.4shared.com/file/237893610/5 ... _Test.html
Move up and down to see the shadow staying on the screen.
One more thing is that there?s many effects causing too much lag, i think it?s because when an effect is actived it?s stays to "calculating" in the program, that would be correct on effects like Warp and Wave, but many others effects, like Blur, doesn?t need to be "calculated" by the program every time, am i wrong?
As to the dropshadow.
Why dont you just move the lightsource instead?
And as for always calculating the fx, yes it does. You have to remember its not changing the actual sprite, its changing its appearance via your graphics card.