Metal_X's Forum Posts

  • Thanks!

    I posted as an Issue on GitHub:

    https://github.com/ludei/Construct-2-plugin/issues/2

  • The plugin is now realeased by Ludei here:

    https://github.com/ludei/Construct-2-plugin

    But is still crashing on start!

    The errors:

    "Javascript error!

    SyntaxError: in strict mode code, functions may be declared only at top level or immediately within another function

    http: //localhost:50000/CJSAds_plugin.js, line 193 (col undefined)"

    "Javascript error!

    TypeError: cr.plugins_.CJSAds is undefined

    http ://localhost:50000/data.js, line 2835 (col undefined)"

    Any ideias to help solve this?

  • Here are the links that Andre posted and was removed due to it being new to the forum:

    http://games.softgames.de/candy-rain/?p=m.softgames.de

    http://m.softgames.de/games/play/words-with-owl?p=m.softgames.de

    http://games.softgames.de/cannons-and-soldiers/?p=m.softgames.de

    3 well polished nice games!

  • Thanks AndreasR!

    I send then an e-mail about more than a month now, and the answer was that they were working on it...

    Now i don't know if it is true... I really don't think that adding some Google Play Functions would be so hard...

    Anyone know if it is possible to open the plugin and make the functions by my own? I mean, is it legal?

  • Hi everyone! I posted my game on Kongregate a few days ago, here is the link:

    http://www.kongregate.com/games/Metal_X ... pping-bird

    Hope you enjoy!

  • I think it will be awesome if the Facebook plugin got a complete upgrade, with almost every function possible.

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  • That's very sad =/... They told me by e-mail that they are working in an update and will launch it soon.

    And now i am confused with that update on GitHub, it was made by someone called Karliky, i think it's not an official update. Or it is official? (I don't know how GitHub works...)

  • It crashes my game, only by adding it to my project!

    Same error there?

    But why you dislike CocoonJS?

    For me it suits very well, the game works normally on it!

  • Thanks, i installed, but i can't see any difference between that update and the plugin that was already on the editor... Am i doing something wrong? Oo

    Edit:

    GitHub is so confusing... I donwloaded the right files now, let's test!

  • Hi there!

    I read somewhere, can't remember where, that Ludei is working in an update in the CocoonJS Plugin to implement the new features, like Facebook, Google Play Games, etc.

    Anyone knows something about that?

    I really want this update, i want to put a leaderboard in my android game and can't figure how... I even tested the Clay.io plugin, but it really doesn't seen to work fine with CocoonJS.

  • I think it is very good.

    I can read everything without a problem.

  • Yeah, really awkward.

    And why portuguese? I'm from brazil and i can understand everything XD

  • Agreed!

  • OMG, that's awesome! Thank you so much!

    Edit:

    Something that i read on w3schools.com

    "Note: Browsers may have different size limits for cached data (some browsers have a 5MB limit per site)."

    And:

    "Application cache is supported in all major browsers, except Internet Explorer."

    That's something i need to be worried?

  • Fimbul

    Yes, a game that will be constantly updated needs a well made system to download only what is new.

    Thanks for you advice.

    Kyatric

    CCG = Collectible card game

    Pode

    Thanks for the long explanation man, i tested the plugins and really appreciate the possibilities.

    Ashley

    Thanks for the advice Ashley, but even if the game is cached forever, with every small update it needs to download the whole game again, am i right?

    If that's true, so the problem persist, i'm want to make a game that is constantly uptading, like every 3 days a new update.

    For that problem i think that using Pode plugin to store data in localstorage is the best solution, or am i wrong?