Metal_X's Forum Posts

  • A curiosity:

    After finishing God of War (for PS2) you can view monsters that was not implemented, and there are some explanations, they say that one of the monsters was designed to appear in many quantities but it causes slowdown, and it was not implemented because of that.

    GoW is one of the best seller games of all time on PS2 and his team had this kind of problem, so i think it?s nearly impossible to have a engine with no limitations, it?s just a matter of knowing his limitations and trying to avoid problems.

    I think it?s a good idea to make a thread about things an user have to avoid on making in construct, one of these things is making a layout with 4500+ events and 20000 x 20000 pixels. (sorry but i could?t resist XD)

    [quote:2rnlgakd]couldn't agree more, for 2 people making such a huge project is a bit difficult, so if you could get some others to help then the development would be definitely speed up.

    I think coding in a large group that has no direct contact is a very difficult task, maybe making in 2 people may be slow but can be more efficient.

  • I think construct is ready, by making a game you will suffer with bugs in all engines, that?s a normal problem programming.

    With construct you will make your game much easier than with GM, and will be easier to find bugs and handle with it because of that.

    I?m making a Zelda game, for now i have found only one bug with changing layouts. And i fix it by changing the code.

    [quote:3vmtqbh8]I moved to Construct because Game Maker is very slow.

    I agree, i tested many games with GM and mostly of then are laggy. With construt you can put thousand of events and objects and will not laggy. Only avoid effects and huge pictures Oo.

  • [quote:1l2kuypg]You can change the offset to a negative value.

    Changing to a negative value only make the shadow go up, changing it?s Y.

    I want to flip it vertically, it?s a totally different thing...

  • [quote:2qjgusba]As to the dropshadow.

    Why dont you just move the lightsource instead?

    Shadow Caster needs a lightsource, dropshadow doesn?t.

  • [quote:11nv2zup]- [FIX] Crash drawing Sprites on non-SSE2 processors (R0J0hound)

    Oh yeahhh !! Now this version works on my pc because of that fix!

    Thanks!

    And i have something to ask:

    The dropshadow object need an option to change the angle of the shadow created, i?m using the effect "Flip Vertical" to make shadows of my characters but something wrong is happen, the shadow always stay on the screen even if i move out of it?s vision, i remove the "Flip Vertical" effect and this stop to happen.

    If i can change the angle of the shadow this won?t happen.

    I uploaded the .cap file:

    http://www.4shared.com/file/237893610/5 ... _Test.html

    Move up and down to see the shadow staying on the screen.

    One more thing is that there?s many effects causing too much lag, i think it?s because when an effect is actived it?s stays to "calculating" in the program, that would be correct on effects like Warp and Wave, but many others effects, like Blur, doesn?t need to be "calculated" by the program every time, am i wrong?

  • Oh, thanks linkman, but i test on my project and it�s didn�t work well...

    What�s the difference between getting the ClientX and X of the window?

    Do you think there�s a different way to make that?

  • [quote:67fqouzq]You can't set the position of the mouse, if that's what you mean. The mouse sets the position of the mouse.

    But in the actions on events sheet there?s a command to "Set mouse X" and "Set mouse Y" in the "MouseKeyboard" object Oo

  • Hello, i realized that when i get the X and Y of the mouse, it gives the point on the screen instead of the points in the game.

    So i want to get the X and Y of an object by its points on the screen, is it possible?

    The reason is:

    I am trying to make an auto-target, so when i press the button X, the mouse cursor go to a target.

    I can�t make that by picking the X and Y of an object because the are different types of valors.

  • Oh yeah! Thanks deadeye this version worked here!

    My PC system is AMD Athlon(TM) XP 2400+, MMX, 3dNow, ~2.0GHz, 512MB Ram, NVIDIA Geforce FX 5200 128MB

  • Ok, now i have 0.99.72 version, my video drives and directx 9 updated and the same problem persist....

    I really don�t know what�s happening....

  • lol, you mean there�s a new version here on the forum?

    I can�t find the link, can you send it?

  • [quote:2mulo9dm]What version of Construct did you download?

    The latest, 0.99.62

    [quote:2mulo9dm]You have a worm blocking certain websites? Are you sure that worm isn't affecting Construct?

    Yes, but i eliminate it, and i think the worm can?t affect Construct.

  • [quote:rqna09a4]What's your video hardware?

    Geforce FX 5200 128mb.

    Ok, now i have updated my directx to the lastest version (august 2009), i haven?t done it before because of a worm that blocks microsoft homepage.

    And the problem persist... I think that it?s nothing related to the grafics part...

    When i try to debug GhostShooter this message appear:

    "A crash inside the runtime has been intercepted! The crash may be a bug in Construct. Please report this to Scirra."

    And when i debug a project created by me this messagem appear:

    "A crash inside a plugin?s non-event code has been intercepted! This may be a bug in the plugin, or a problem in Construct. The application has exited. Available details of the location of the problem are below (this may be approximate).

    Plugin: TileBackground.csx

    Object name: TiledBackground

    Instance: 1 of 1"

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  • Thanks for your reply, but my directx is the last version 9.0c and i updated my video drives, but the problem continue...

    The strange thing is that i downloaded the GhostShooter.exe and it�s work properly, but when i open the .cap file and test inside the program it�s doesn�t work, i try to make a .exe file and the same error happen when i execute the .exe file created by me...

    I really don�t understand what�s happening...

  • Hello, firts of all i want to thanks for this incredible software.

    And i�m having a problem when running the game, i have started my project today and it has only 1 sprite object, the player sprite.

    The error:

    <img src="http://img191.imageshack.us/img191/4949/erroroccured.jpg">

    After debbuging:

    <img src="http://img191.imageshack.us/img191/4949/erroroccured.jpg">

    I changed the DirectX-9 option to off on "Runtime properties" and that problem was solved, but when i start the game the window became white and nothing happens.

    Thats very strange because i have DirectX-9 on my computer....

    What should i do?