aolko's Forum Posts

    C3 does not exist so focus on the here and now.

    So you are telling that Ashley is a liar?

  • Why would I download and install something I never used and will never use in the future, just for you?

    Just because it isn't hard doesn't mean it makes sense..

    The question is "Why not?", not "Why?". It's a requirement for this project.

  • Too bad, you are using a plugin I don't have and use (platform+), so I won't be able to open the caproj/capx..

    it isn't so hard to download and install it

  • I'm not really sure what you want/mean, but if you could clarify yourself or provide a capx with the issue it would be a lot clearer and easier to comment..

    here you go

  • You could just try checking Player.Platform.MoveAngle > 180 (This should make it so that you can only break bricks while moving upwards).

    please, reference construct nodes

    p.s. it can also happen, that player can break >1 brick at once (vertically), how to fix that as well?

  • btw, how do i prevent breaking bricks from sides?

  • Of course the https://www.scirra.com/tutorials/313/cl ... deo/page-1 tutorial just suggests you make all the breakable tiles sprites.

    that "tilemap" there is fake one, that's just a bunch of copies of brick sprite copied over and over again

  • Well I haven't done much with using a tile map in relation to a real time game (yet), but if you can detect collision then you could turn the tile into a different tile, one which has a semi-broken, or broken look to it.

    You can also remove the tile and place a sprite there to display a breaking animation.

    Well, that should be a way to detect collision tile and replace it, instead of "hardcoding"

  • anyone?

  • I'm using tilemap, how do i "break" my bricks on collision?

    pic related

    what i'm trying to achieve:

    my tilemap:

    edit:damn, this forum is slow

  • any way to put iframe/div as background? (background youtube video?)

  • I think you are just trying to say "quit HTML5, it sucks, it should not exist in video games and desktop devs don't want it", but since desktop devs aren't the only ones on earth, and that C2 has HTML5 written about everywhere in the website, and since it does make html5 games (the problem is mostly mobile wise), I don't see a real problem.

    Then Ashley should make a version for desktop devs, it should be obvious by now

  • pls reupload and fix it

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  • I correct my sentence, HTML5 combined with javascript can handle more than simpel applications, even if it's first purpose wasn't that.

    Javascript on client computer might be disabled (for example due to a security reasons), what's next?

  • HTML5 only for web apps? no, just no, it can handle more than that.

    Yeah yeah, tell me about it

    HTML5 is a markup language used for structuring and presenting content for the World Wide Web and a core technology of the Internet.[...]

    [...]it extends, improves and rationalises the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a potential candidate for cross-platform mobile applications.