aolko's Forum Posts

  • 2) + Telling us NodeWebkit is slow , that issue happens when you have old drivers , and that also may be the cause of you having bad performance , give us your rig , I want to laugh ...

    Seriously tho , go upgrade those old drivers of yours and test again , and try not to blame software for your hardware's problems

    You know, opengl/directx doesn't require you to install drivers every freaking time

  • Best argument ever!

    I don't like it, so it's crap.

    Discussion closed, you won!

    [/sarcasm]

  • Node Webkit does just fine, why don't you just try it and go see for yourself? There is acutally no real downside on this.

    I've tried it and I don't like it. That's why I'm against node-webkit.

  • Also, you're two years late on this discussion. We haven't had an HTML5 nay-sayer in that time since HTML5 has greatly improved performance/reach and function wise.

    And it is still improving every day.

    Good luck with your petition as well, but you're asking for something that's already in. Node-webkit is C2's exe support. It even supports Mac and Linux binaries, even more than CC supported.

    You're welcome.

    html5 should be used only on websites and in apps . Anyway, the reasons why node-webkit is not very good enough are above.

  • I honestly don't understand what problem you have with the node webkit exe export then. If you don't care about the speed difference, and C2 can do almost all of what's relevant that CC could do, with almost all of the rest of it on the way, the games look and run exactly like other exes because they are in fact, actual exes that can be distributed on steam, what problem remains?

    * Node-webkit game weight

    * Different resource loading methods

    * Different scaling (or almost-fullscreen scaling) (html5, as i figured out can't stretch game to fullscreen with integer but without letterbox, you know)

    * Lags

    almost is a keyword here, you know

    Offtop:

    <font size="1">p.s. this engine is bugging me

    <img src="http://i.imgur.com/IUJRz6S.png" border="0" /></font>

  • While JavaScript isn't as fast as C++, C2 still compares well to CC's event execution speed, and in practice is plenty fast enough for most games, especially on desktop. C2 even actually renders faster than CC does because its renderer was coded better: https://www.scirra.com/blog/102/html5-games-faster-than-native

    Simply put, the same game could be made with both CC and C2/node webkit, and players wouldn't be able to tell the difference aside from the loading screen unless they browsed the files inside the game directory.

    C2 has half or less features of CC, and who cares? Desktop developers want native apps, they don't care about html5, js and how fast they are, look at steam, every game is native.

  • HTML5 is the future... It's set to replace Perl, PHP, and ASP.net as well as flash with less overhead and more functionality.

    Yes, i heard that, but don't touch exe, even if you can replace directx with opengl

  • I'm not sure what you're asking?

    they are standartized (like html) web (like html) languages, that would be just silly to try make games on them, thats how currently html5 looks like

  • > well, too bad. Just because html5 won't stay for a long time, but EXE games are forever (steam, anyone?)

    Html5 isn't some proprietary plugin like flash - it's part of the standard of the web as much as normal HTML is. It's not going anywhere. In addition, node webkit is an exe just as much as any other exe. There is a game on steam which uses it (game dev tycoon) and even has integration with steam's API. There's no reason not to use it.

    Why not Perl?

    Why not PHP?

    Why not ASP.net?

  • it's pretty awesome, i just found out about it

    mkay

  • 3)I don't think there are at all, I admit C2's sprite editor is quite primitive, I think it is designed only for minor modifications of images, you'd better off using a picture editing software then import inside C2.

    Well, a good game maker software (which c2 poorly tries to be) should have a decent image/sprite editor (with functional at least similar to paint.net)

    4) you can interact with tiles in events, so it should be possible (didn't try it myself though).

    like, how do i make on collision event to break one tile (see super mario bros)?

    5)There is no other exe exporter than node-webkit, since C2 isn't created with the code of construct classic, and uses HTML5 based exports.

    well, too bad. Just because html5 won't stay for a long time, but EXE games are forever (steam, anyone?)

    <font size="1">p.s. this forum engine sucks (it keeps throwing timeouts while editing/ replying to the damn post, also post reply form is wierd and broken)</font>

  • 2)

    <img src="http://img826.imageshack.us/img826/112/7336.png" border="0" />

  • Here are some questions i've come up while using C2:

    1) How to make zooming right (without going through floor)?

    2) How to remove white stripes w/ tilemap bg w/ pixel rounding and point sampling? [solved, but not fully]

    3) Where the heck are ellipse tool and text tool? (In sprite editor)

    4) Can tilemap be "interactable"? (i.e. breaking tiles, colliding with specific tiles, etc.)

    5) Where's exe exporter? Bring it back. No, i don't like node-webgl one.

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  • Well, Silverback is disappeared and his forum is locked so no one can write there -_-

  • Perhaps it would be better to make a simpler project that makes games in a similar way to Construct and can read cap files as one possible input?

    nope, i doubt it