Blurry sprites when moving

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  • Hi!

    I have a problem: my character sprites get blurry when I move across the layout.

    It appears perfectly clear when the character is immobile, but it is blured when I started moving. My characters don't move that quickly and I don't remember having this problem with the games I played before. The result appears to be the same on 6 (LCD) screens.

    I tried to set Sampling on "point" but it was just... ugly.

    What can I do to make the visual clean?

    Here is my .capx

    Thanks in advance!

    Rag' <img src="smileys/smiley9.gif" border="0" align="middle">

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  • Hi there,

    On my system the game just runs very very slowly even with WebGL on. There is no blurring though (other than the characters looking like theyve been stretched from another resolution).

    My System is a Q6600 Core 2 duo with 4gb Ram and an Nvidia graphics card. My only suggestion to you is to check you card drivers.

  • Can you tell if this appears with other games by other people, or even the tutorials?

    This might help you determine if its your system configuration or determine if its something you specifically are doing.

  • You could try always rounding positions of objects and the scroll x/y.

    That can affect the gameplay subtly though, so you might want to make an invisible object without the rounding that is used for the gameplay, and a visible sprite with a rounded location for rendering.

  • It could be the response time of LCD screens. If I drag the entire window I see a slight blurring effect, but it's due to the LCD pixels taking a few milliseconds to switch.

  • Thanks for your answers!

    On my system the game just runs very very slowly even with WebGL on. There is no blurring though (other than the characters looking like theyve been stretched from another resolution).

    Pretty weird since the game is currently light and simple. I tested it on 4 computers (including my laptop) and it runs at 60fps... :o

    Can you tell if this appears with other games by other people, or even the tutorials?

    I recently played emulated and flash games but this is the first time I see such a blur on the main character. But obviously, it could be because it is my game, maybe I pay attention to things that I usually don't care. And most games are centered on the main entity, with scrolling etc. In this game, there is no scrolling and the action is fast.

    I'm gonna try more games and watch more carefully.

    You could try always rounding positions of objects and the scroll x/y.

    Yeah, it was the first thing I tried and it didn't fix the problem :(

    It could be the response time of LCD screens. If I drag the entire window I see a slight blurring effect, but it's due to the LCD pixels taking a few milliseconds to switch.

    Ok, so in this case... It is an unfixable problem, I suppose? (since it's actually not a problem)

  • I know this is a very old post, but I wasn't able to find many other posts talking about this.

    Does anyone have have any tips or techniques to reduce this effect? I've been working on a fast paced arcade game for awhile now. I've finally added in the graphics, and I notice how blurry everything gets when it moves. It makes the art very unreadable, and tends to give me a headache when looking at it for too long. I realize some of the above posts said this was an LCD issue and not a Construct 2 issue. But I've never really noticed this effect in any other 2d game I've played, but in Construct 2 and Construct Classic it is very apparent.

  • I know this is a very old post, but I wasn't able to find many other posts talking about this.

    Does anyone have have any tips or techniques to reduce this effect? I've been working on a fast paced arcade game for awhile now. I've finally added in the graphics, and I notice how blurry everything gets when it moves. It makes the art very unreadable, and tends to give me a headache when looking at it for too long. I realize some of the above posts said this was an LCD issue and not a Construct 2 issue. But I've never really noticed this effect in any other 2d game I've played, but in Construct 2 and Construct Classic it is very apparent.

    Can confirm, am also having this issue and is glaringly obvious. Running at 60fps if that information matters. Messed with all the configuration settings but no changes. Letterbox scale, letterbox integer scale, no results.

  • Can you tell if it's motion blur or a systemic blur of the sprite? The latter will show up with Printscreen; the former won't.

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