...I can't believe I missed that.
In reality, what I wanted was available allll the way back here:
Also thanks to you, R0J0hound!
So for complex reasons I'm using a tilemap with 1x1 tiles that correspond to different colored pixels as terrain in a game.
How would I bring in an externally created image to the map part of the tile map? Designing them in Tiled or the built-in map editor is... implausible at any large size. :-/
Currently you don't have access set open for the average user.
I see that, yes. Why not post your link without the http:// part? that will keep it from being abbreviated.
At low levels of reputation on these forums, you are not allowed to post links in any form.
At slightly higher levels, your links are converted to plaintext, instead of being links. It's an anti-spam measure.
Develop games in your browser. Powerful, performant & highly capable.
I don't have a definite answer. I think it is a good idea.
Are you making use of Construct 2's "Open In External Editor" function at all? I do anything beyond basic image editing in Paint Shop Pro, where I do my onionskinning manually (via making layers transparent)
I suspect the *reason* the pin behavior doesn't keep up well is the sort of behavior you see if you remove the pin and add "arrow -> Set Position to player" right before "arrow_tip -> Set Position to arrow"
I... don't have a workaround or solution. :\</p>
In my experience, the Pin behavior has trouble keeping pace with moving objects.
Doesn't putting the origin point in the center of each animation/animation frame work?
There was a related thread last week, though it's not quite the same: Thoughts on pseudo Depth.
If you're only going to be sorting two or three items, you could do the forEach loop where each object, based on ascending Y order, is put on top in turn.
Edit: I clearly read this wrong the first time.
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Are you familiar with the beta versions?