I'm working on a heavily modified version of the 3D Castle Maze demo for a haunted-house dungeon crawl.
onedrive.live.com/redir
The problem is, my 3D camera is centered in the wrong spot for my UI layer:
(the center of the 3D area is the green circle; I want it moved to where the yellow X is)
I think I could probably do this by writing a custom Effect Shader, but is there a better way, maybe using a DrawCanvas?
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There is a system action: Set layout vanishing point
oh my gosh, that's exactly what I needed.
R0J0hound, one of the undersung heroes of Construct <3