L5j's Forum Posts

  • After further testing, this only occurs on my 1440p 144hz monitor, and not my 1080p 60hz monitor

  • I'm not sure if this will get seen, since construct 2 is retired. I just want to know if this is happening to anyone else because I don't know if something just suddenly happened to my computer or this was a Google Chrome update causing this. But no matter what project I use, even a brand new construct 2 project, the moment I have 5 layers, the debugger inspector's framerate completely tanks.

  • I'm running into an issue with spriter and was wondering if anyone had any experience.

    I was using a very old version of the scml plugin, I finally decided to update because I noticed I was missing quite a few features. After I updated my spriter files were invisible in the game, as if not being initialized. I was able to fix it by removing the line of code in my game that On start of layout > Destroy CollisionBox. The collisionBox was the square sprite used for collision detection that was in a container with the rest of the spriter objects. I was using this line of code just to do some cleanup before the game started, so as not to have an object outside the layout running.

    Anyway, it worked perfectly fine before I updated the SCML plugin, but now I have to make sure the spriter objects stay on the screen for a little bit when the game starts before I am able to spawn new ones that function correctly

  • I know this is a very old post, but I wasn't able to find many other posts talking about this.

    Does anyone have have any tips or techniques to reduce this effect? I've been working on a fast paced arcade game for awhile now. I've finally added in the graphics, and I notice how blurry everything gets when it moves. It makes the art very unreadable, and tends to give me a headache when looking at it for too long. I realize some of the above posts said this was an LCD issue and not a Construct 2 issue. But I've never really noticed this effect in any other 2d game I've played, but in Construct 2 and Construct Classic it is very apparent.

  • any updates on char maps working in construct 2?

  • you can check out spriter, which is designed to be very easy to animate with. There is a construct 2 plugin in the works.

  • anyone take a look? any suggestions?

  • I was wondering if anyone could help me figure something out.

    I'm trying to get two or three enemies to stop in front of a good guy and fight him without stacking on top of eachother. More of in a line formation, one behind the other. If there are already two enemies fighting, then the other enemies will just walk on past. I been at it for hours and can't seem to get it. If anyone could come up with an elegant solution i'd be forever in your debt.

    This is what I have so far, it picks which enemies are near that particular player

    https://dl.dropbox.com/u/2924496/helpme.capx

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  • There is a mistake in the events. Its a picking issue like I expected.

    You need to have the ACTION that subtracts from the health variable directly connected the the CONDITION of the bullet hitting the submarine. That way the game knows exactly which submarine to subtract health from, the submarine that is colliding with the bullet. As it stands now, the game doesn't exactly know which submarine you are referring to, so when any submarine is hit, they all lose some health. Those two have to be tied together.

  • you should upload the cap file, ill take a look at it, it might be simpler than that

  • lots of fun

  • finally, this is what fixed it for me, this was driving me crazy, I was just about to report that polygon collision doesn't work for me at all. This is definitely a bug

  • What's the best way to go about implementing animated high res art into construct 2? In construct classic the bone movement was ideal, but I'm not sure the best approach in C2.

    Would using bone movement in an outside program and exporting it into .png images be too much? as far as vram and optimization goes?

  • This is awesome, its cool how you can switch to your teammates and they all have different behaving guns. If there were some objectives,levels,powerups, or different enemies it would feel more like a game.

  • I know this isn't an option, and isn't a priority, but I just wanted to throw out there

    that construct is perfect for someone like me, who is better on the art side of things than coding. The bone movement from classic was wonderful, because it brought my art alive with easy animation and minimal Vram usage. It really attracted me to construct in the first place.