L5j's Forum Posts

  • You may be able to get your desired effect with the canvas object, but I'm not sure about that.

    What I do in this situation, is make the particular object obscuring my character go slightly transparent while he is behind it.

  • 1. Try a minimalistic but stylish approach to art.

    Knytt stories is a great example of this, the graphics by themselves look very simple, like a few pixels, but when the sprites, backdrops, and tiles come together it forms one cohesive stylistic piece of art that wouldn't be an exaggeration to call beautiful.

    2. Create a really interesting and/or unique game with placeholder graphics.

    If the game is special enough to catch someone's fancy after playing a small demo, it might be exactly what an artist was looking for to contribute his art to.

    3. Using photoshop on photographs.

    If drawing isn't your forte, I have seen people use the effects in photoshop to manipulate real photographs to create video game art with

    4. Finding copyright free art.

    like you said, there has to libraries of sprite art out there, I'm not exactly sure where, others could probably suggest popular websites

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  • how would you go about displaying only a certain type of file?

    like a particular file extension, is that possible?

  • how is web browser not completely running away with the vote is beyond me. It may be tougher to implement than some of the other choices, but I took this poll more as a wish list than vote for which you want the most whilst bearing in mind which is the most plausible.

    Messaging somebody online with "Hey wanna check out my new game, *link to game playable in browser*" how could anybody not find that completely awesome. In this modern age, less and less people are likely to download and install a lesser known indie game.

  • I love the constant ridiculous amount of updates. At this rate, I give it two weeks before this game has more features than the actual half life.

  • I hope so too, as I was planning on using this.

    Construct is designed superior in so many ways compared to MMF, but handling player controls is not one of them.

  • I use .avi's.

    Thanks for the info. I guess it's a no-go for me though. Since I've built too much of the project in .62 and i'm trying to meet a deadline, I would never be able to go back and start over now. Darn. I wish there were another way to get rid of the timeline bar.

    your project doesn't open up in the newest version?

  • I tried Minor's example and when I moved the buttons in very close proximity the issue you were talking about did occur.

    I used r0j0's code though however, and it works perfectly

    The idea is easily changed for families. Simply use a family instead of "Sprite".

    I tried that, but then when I mouse over from one button to another, the first one stays highlighted because the cursor is still over an object in the same family.

    are you sure? because this worked for me, even when the buttons were literally on top of each other.

  • I like this too, it could be stickied. Someone could just keep a list updated with links to each game's official thread and a brief description. Maybe some minimal requirements just so it doesn't get overloaded with one level ghost shooter clones or something.

    On a side note, I think a subforum under your creations for personal development log threads might be kinda cool. People could stay updated with some of the game projects being currently built.

  • WELL damn... belay my last, but a confirmation on that X button would still be nice.

    when I click that X button on mine it doesn't close my project, it only closes the current editor I have open, it still shows my game on the project tab

  • have you tried adding a separate "hud" layer without scrolling and maybe without transparent on?

  • Anyone else having problems with the block of code on line 19?

    Make sure line 19, 22, and 24 are ALL SUB-EVENTS of line 18. If you already have that, then I don't know, I'll have to take another look

  • I think he means, just have ONE xaudio2 object in your entire game, but in the object properties to click global.

  • Amazing tutorial, very smooth and responsive feeling. Reminds me a little of a game I used to play called little fighters. I am excited to see the rest of these.

    PART 4: ?

    *cough* hadoukens and various special attacks