slw666's Forum Posts

  • Thank you! I'll be writing more stuff soon

  • Hi Everyone,

    Been ages since being on these forums since releasing our game over 4 years ago!

    I have been composing game music and just finished a set of 11 tracks for a 16 Bit RPG style game, though they can be used in any game you are making.

    I have made them all free and downloadable from sound cloud:

    https://soundcloud.com/user-68767737/se ... game-music

    Give me a message if you end up using any of them, would be cool to see what they end up in.

    All I ask for is a credit if you use them in something released like: Music composed by Shelby Wright - http://www.hybridgamemusic.com.

    Hope this is useful to you!

  • Oh dear, I am having the same problem. Even worse, my sound has completely vanished!!! Anyone else had this on the iOS version?

    I am guessing downgrading is not an option :"(

  • Hi all,

    I would like to know if there is a way of making my own loading bar when exporting the game to CocoonJS. You cant seem to make a loading screen like you can in HTML5 web games. If this isn't a feature, can it be added as it would look much more professional if this could be made to match the style of the games we make?

    Any information would be really helpful.

    Thank you

  • Yes, thank you firebelly. The fix works, though is far to slow. Lets hope it gets sorted soon :).

  • When I was younger I knew The Games Factory, Klik and Play and Click and Create pretty well and since I consider Construct 2 pretty much as Multimedia Fusion 3, it was already like second nature to me!

  • I just tried to open up a physics project and then test it in CocoonJS. It comes up with the message (In CocoonJS):

    JavaScript Exception (Line 5755 File: 'c2runtime.js'

    Tag: 'script'): TypeError: 'Undefined' is not an object

    (evaluating 'window.Box2D.Dynamics')

    To double check, I made an ultra simple 'two physic object's in a room' and the same thing happened. Just a black screen and that error in CocoonJS (In the console it says its using CocoonJS native physics and getting stuck, so I would guess thats where its crashing).

    I don't want to report it as a bug if its something know, but I couldnt find anything recent in the forum.

    Please help!

  • I'm sure I am not the only one who has this problem so I will write back here if I find out anything.

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  • Hello,

    One of my partners using my game has reported to me that when my game is used on an android Tablet/Phone, it automatically zooms in on double tap, rendering the game useless on that platform.

    From what I gather, this is regardless of what browser is being used. Is there a setting that needs to be turned on that will stop this happening in Construct HTML5 games?

    If anyone can help, I will be most grateful :)

  • Welcome to the crazy world of apple. You can specify the ios version but not the phone requirements. I've seen games get slated because of this even though its apples fault. All we can do is put a note at the top. Certainly not ideal.

  • Oh yes, I have had to put that at the top of the description on iTunes. The game will only work with devices equipped with 512 of Ram. I'm guessing HTML5 is very Ram hungry. It was working on 3gs and older iPod touches before the backgrounds were added in, but I couldn't find a way to optimize the game enough to run with them.

    I did request to Ludei about a Ram tracker in CocoonJS Launcher but they glossed over it. Still, I hope they take it on board in the future.

    So unfortunately this game will only work on iPhone 4 and above, and iPod 5th gen.

  • Hello again everyone.

    We have just had our free version of Star Invaders approved by Apple so I thought it might be useful for anyone thinking of using CocoonJS to test it to see the performance of a game with a lot going on.

    If anyone needs any help with mobile games then I will try and help as best I can :)

    Please, please could you give us a five star rating too, I will do the same for any of you!

    Thanks all!

    Link: itunes.apple.com/us/app/star-invaders-free/id587411607

  • Well you can make just 1 version but you would have to stretch it to fit the screen using cocoonjs on either iPad or iPhone. That's why I chose to do 2 versions.

    Everything went really smoothly other than that. The support from ludei is excellent.

    The only thing I would say is that performance isn't as great as I would like on iPhone 4 and html5 is very ram hungry so it doesn't work at all on 3GS and iPad 1 unfortunately.

  • Yes screenshots are here:

    itunes.apple.com/gb/app/star-invaders/id583716085

    Working on a trailer video at the weekend :)

  • That makes me very happy to know :). I've spent weeks debugging it but if you do find any bugs then please let me know and I will fix it asap!