Hmmm I'm divided about this idea. It sure is interesting to increase the tut volume and maybe the average quality of them. But the issue here is the judging criteria.
The previous contests about making a game had a simple judging criteria : make a fun game within the limitation of the rules (mainly using C2, a theme, a required feature, etc)
For a tutorial contest, the criteria would be : make an interesting tutorial?
In my opinion, tutorials has two quality components :
- extrinsic: easy to follow (good flow), easy to understand (quality of explanation).
- intrinsic: the subject of the tutorial
We can make tutorials about pretty much anything in C2. But all subject aren't equally interesting.
Then maybe, if you were to launch a tutorial contest, there should be some categories like "c2 concepts" "making a type of game (platformer, rpg, shooter)" "math and programming concepts"
But then you'd have to multiply prizes... etc
Well just an opinion :D