MMO plugin progress

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  • hello everyone

    Long time ago, i made a post on the MMO plugin

    i wanna know if there will be one soon

    thanks in advance

  • MMO plugin? There is no such thing. You can't simply put MMO features into one plugin.

    There is that online chat plugin - sort of. You can also pass and receive data to the server with AJAX plugin. That's all the functionality you need to establish a server-client architecture.

    Now, server is a wholly different can of worms. Can't make those in Construct 2, because C2 is oriented to browser game development. No, you need to create a program running on the server that would handle clients and run the game. Which means programming.

    All in all, this is an unrealistic request.

  • Can anyone help me do it ?

    <img src="smileys/smiley42.gif" border="0" align="middle" />

  • The answer is probably "no", but hey, you might get lucky.

  • <img src="http://images.memegenerator.net/instances/280x280/9288087.jpg" border="0" />

    Um, yeah, its kinda like that.

  • Modern MMOs are made with teams of hundreds of people, sooooo.....

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  • Why people is so obsessed with MMO games ? I have seen this kind of post: How do i make a mmo game or let's make a mmo hundreds of times. If you have to ask then you'll never do it. One does not know how to make mmo's . One know how to make games (a lot of things inside this one), how to communicate on a network (and in this), how to handle problem a, then problem c , d , e ... Then you will know how to start planning how to do an mmo. Not being harsh just enlightening the minds surrounded by darkness :)

  • Kiyoshi forgot about problem b that will return and haunt him as a bug later. That's how it happens.

    ^^

    Also, a few days ago, I was talking with rexrainbow on IRC and he wanted to propose a solution to make networking easier even for non programmers.

    The more we researched the more obvious it seemed it was a awesomely huge problem to tackle.

    This multiplayer and network programming FAQ on gamedev.net sounds like an interesting base.

    It's more focused on TCP, but still, some of the first questions have some wisdom/seethrough in them.

    Nevertheless, keep an eye on the custom plugins forum a solution might get posted some time.

  • Okay

    but i promise you will see my mmo one day

    ;-)

  • Bring it on <img src="smileys/smiley1.gif" border="0" align="middle" />

  • real time online networking for a game is unrealistic at this point with C2. there are other, more specialized tools out there for MMO creation that are better suited to this end than C2 is. having said that, MMO creation is still difficult. there is nothing wrong with setting such high goals for yourself. just realize that you probably will not succeed. <img src="smileys/smiley1.gif" border="0" align="middle" />

    unlike you, I'm too scared to even try making an MMO <img src="smileys/smiley9.gif" border="0" align="middle" />

    Edit: take a look at this: touchofdeathforums.com/eclipse

    The latest version is called "eclipse origins." it is nowhere near the flexibility of C2, but may be a good start

    Edit2: I do recall reading about a websocket plugin for c2 somewhere on forums, so if you have an immense amount of programming skill...you could actually get it done! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • "real time online networking" is another problem.

    For turned based game, the question is, do we need to put some logic in server to prevent cheating? If yes, designer need to learn server coding.

    If no, designer may use network just like chatting and make whole game in C2.

    For real-time... well..

  • you seem pretty determined, and persistent. I'm assuming by the way you worded your post that you probably don't have much php or database experience yet. Correct me if I'm wrong but if this is the case you really should start by learning the basics of these first.

    Here are some good sites that will teach you the basics of php, and SQL:

    HTML.net

    W3Schools

    Once you got a good understanding here is a open source php strategy game engine you could take a look at to see whats all involved just on developing the backend:

    php strategy game engine

    That is the only open source engine I could find that is under active development. It has bugs though so I would recommend just using it for learning purposes.

    Best of luck to you

  • :)

    thanks everyone for support

    but i will definitely use construct2

  • note:

    i know eclipse

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