Mystwalker's Forum Posts

  • GG-Works - On the Zelda scroll topic. I have accomplished that before. Basically, the levels in Zelda when it uses scroll, are just one big level on a single layout, with a fixed size on what it's shown at anyone time at once. You create the "warp zones" on the edge of the screen and make it scroll according to the size of yer screen and on the disired direction. If I find the example I made, I will send it to you, if you'd like.

    Also, an improved RPG Maker style tileset editor would be a total killer.

  • A native tilemap editor in the style of RPG Maker XP, would be incredibly helpful and time saving.

  • Against All Odds — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/against-all-odds-216

    <h3>Against All Odds</h3><div class="deshr"></div><p>A high energy track with medium tempo and a lingering old school video game feel.</p><p>Package contents:</p>

    • 00:06:53 long .wav & .flac files
    • Seamless Loop

    <p>If you enjoy my work, feel free to contact me if you need custom made music exclusive for your games.</p>

    Use this topic to leave comments, ask questions and talk about Against All Odds

  • Sands of Death 4 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/sands-of-death-4-199

    <p>A foreboding track for a desert like setting. This piece has a fiery feeling to it. Part of a 4 songs set, which are interrelated with each other (coming soon).</p><p>Package contents:</p>

    • 00:04:04 long .wav & .flac files
    • Seamless Loop

    <p>If you enjoy my work, feel free to contact me if you need custom made music exclusive for your games.</p>

    Use this topic to leave comments, ask questions and talk about Sands of Death 4

  • Sands of Death 3 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/sands-of-death-3-198

    <p>A tranquil to rhythmic and somewhat happy track. Suitable for a town or village in a desert-like setting. Starts very tranquil and upbeats further into the song. Part of a 4 songs set, which are interrelated with each other (coming soon).</p><p>Package contents:</p>

    • 00:03:07 long .wav & .flac files
    • Seamless Loop

    <p>If you enjoy my work, feel free to contact me if you need custom made music exclusive for your games.</p>

    Use this topic to leave comments, ask questions and talk about Sands of Death 3

  • Sands of Death Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/sands-of-death-pack-200

    <p>This pack contains the 4 songs from the Sands of Death set.</p><p> Pack contents:</p><p> Sands of Death</p><p> Sands of Death 2</p><p> Sands of Death 3</p><p> Sands of Death 4</p><p>If you enjoy my work, feel free to contact me if you need custom made music exclusive for your games.</p>

    Use this topic to leave comments, ask questions and talk about Sands of Death Pack

  • Sands of Death 2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/sands-of-death-2-194

    <p>A track that was meant with a desert like feel to it. Can have a number of uses, from ruins, dungeons, desert over-world and why not a town of sorts. Part of a 4 songs set, which are interrelated with each other (coming soon).</p><p>Package contents:</p>

    • 00:02:55 long .wav & .flac files
    • Seamless Loop

    <p>If you enjoy my work, feel free to contact me if you need custom made music exclusive for your games.</p>

    Use this topic to leave comments, ask questions and talk about Sands of Death 2

  • Sands of Death — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/sands-of-death-195

    <p>A haunting and foreboding track, which was meant with a desert-like feel to it. More fitting for an abandoned village/town or temple in a desert. Part of a 4 songs set (coming soon).</p><p>Package contents:</p>

    • 00:02:53 long .wav & .flac files
    • Seamless Loop
    • Can also be used as a non-loop

    <p>If you enjoy my work, feel free to contact me if you need custom made music exclusive for your games.</p>

    Use this topic to leave comments, ask questions and talk about Sands of Death

  • Hello there guys, I don't know if this is a known issue with it or not, but I am using the platform behavior with the Astar+pathfinder behaviors for AI. The problem is that the sprite hops like a bunny every time it "walks". This doesn't happen when I disable the platform behavior or I leave the platform behavior by itself. But the moment I enable any other behavior that entails "moving", this happens as long as platform is enabled... Is this an known issue or have I run into a bug? I have the latest beta. Thank you so much in advance.

  • I think it sounds cool C2 is more than capable of handling this.

  • 45fps on Chrome idle, 25fps on Chrome moving around. Drops to 2fps on Chrome when firing. Processor's temp got quite high as well, 81C.

  • I always heard CC was sketchy handling big projects. I was also told by Arima to wait for C2 and I don't regret it.

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  • I support this idea as well.

  • Maybe the event is repeating and scaling the object more than once?

    But yeah, a .capx should help.

  • Glad to hear that. :)

    Welcome!