Mystwalker's Forum Posts

  • Where do you go to suggest new features for C2? Is this the right place for it?

    Thank you kindly!

  • Tile Map support as well.

  • Your going to have to be a little more specific.

    Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.

    Sorry, I thought about explaining, but thought it wasn't necessary. But it sounds like what you recommended is what I need, but basically, NPCs movements aren't very complex, they just walk randomly about, towns, dungeon, etc. You usually approach them, and press a button to interact and is at this moment they stop moving for as long as the interaction continues, afterwards, they resume random movement. I come from a different maker, so I apologize if I have many questions, I am just trying to adapt to Construct, since I like it a lot.

    There's one problem I am seeing with this movement. The NPC only moves to to the right when I tell it to move horizontally. I set it to move horizontally at random intervals, but still only walks right. In the properties, the movement type, is set to "NPC". =

    Thank you! <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Is there such a behavior available? I can make my own, but would really help if there was a behavior of the likes of that.

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks alot, that cleared it up! SO I guess Sub-Animations would be Sub-folders for variations of a given animation. I guess it's just to keep it organized, but doesn't affect the workings of the game.

    Thank you a bunch again, you've been of great help. I dunno how to give rep. but would if I knew.

  • Ahh... It seems I still have a few questions about this object, heh heh. What's the difference between, Animations and Sub-Animations? I think I know what angles are, I think they are actual directions of a given animation... Say I have a Walking animation, I think angles are used to determine what animation should be used to when you are facing up, right, down or left. Is that right?

    To be more specific, I am working on an RPG game, and say I have battle animations for a given character. Now This character has: Defend animation, normal attack and some skill animation. Where do sub-animations and animations come in here? What should I use for different animations for one character?

    THANK YOU! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Ahh... Thanks so much again!

  • Thank you. :)

    On the properties of the Sprite Object I see it says "Start Animation" and is set to default. How do I set different sets of animations? (Sorry, I am real new and out of all the objects, the sprite one is the one that is giving me problems trying to figure it out...)

  • Okay, I tried right clicking on the filmstrip but nothing happens... <img src="smileys/smiley26.gif" border="0" align="middle" />

    EDIT: Oh gosh... I figured it out... I feel stupider now. Thank you so much for the fast reply.

  • Err... Well, I feel kind of stupid asking this, but how do I use this? I have looked in several places and did not find a detailed guide how this works. I can only seem to import one frame and on the Wiki it says, that for several frames you need to import them BEFORE opening the editor? I can't seem to find a way to do this.

  • Hi, I'm new to the forums and new to Construct. Howdy?