Mystwalker's Forum Posts

  • I just d-loaded the sprite packs and they look so good. I also read you are working on more. I was thinking you could also make like parts. You know, like a bare template for the basic sprite and then sprite the parts so people would be able to put together cool frankensprites for their games, kinda like dressing it up. I dunno, I think it would be a cool idea. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • I'm happy to see there's more people wanting a EXE exporter for C2. Maybe with more of us, the development process for it will be faster. <img src="smileys/smiley17.gif" border="0" align="middle" />

    As someone else, said, web games aren't my thing either. My current project will not be a small game and it would be overkill as a HTML5 game. I'm sure this is the case for many others. Having an EXE and HTML5 export is surely a way to attract two different groups of developers, from two different worlds. I'm not saying that I will never develop for web, but it is not my primary interest or even an interest at all right now. EXEs with online capabilities are a much more interesting deal to me than web games, although I am not interested in that either. I just want to be able to use C2, not CC, not MMF, not GM, for good old EXE games.

  • Question, is there a way to make some objects heavier than others? I am guessing not by gravity though. My best guess, would be to set density/weight or something of the sort?

  • Pretty fun. :P

  • I don't see how this would be remotely a problem in C2, even at its current stage. You can even throw some physics in there.

  • Have a great time guys.

  • This looks great... I just bought the pro version. I'm looking forward to this one!

  • I really hope there's a an.exe exporter. HTML5 is cool and all, but for the game I have in mind it is out of the question. C2 is a great application and in my opinion the best game builder to come. I support it, but I am not into HTML5 much myself, as I have no ideas for game for it. Why did I support it? As I said, I think it's great and haven't seen anything like it on the market today, even MMF seems time consuming compared to C2 <img src="smileys/smiley36.gif" border="0" align="middle" /> . I just hope I can actually use it.

  • I'll take one, please. :P

  • I was wondering just yesterday if it was possible to make a site in C2. I guess you answered my question. ;) Nice job.

  • There should be an undo button in the image editor or it should ask if I want to keep changes when closing the editor like in CC. I accidentally changed position of polygons points and I had to reload the whole project to revert it back.

    Huh<img src="smileys/smiley25.gif" border="0" align="middle" />

  • Awesome, thank you again.

  • Yeah, that is not what this is though. That's one reason why I found it strange that they would have included "Path Finding" in the name of that feature. I guess I will have to explain better? I know what Path finding is, and I guess that feature is Path Finding somehow. Gonna have to whip up an example. Thanks for all the info btw!

  • I think I read a while back, when C2 was just coming out, that it will be possible to export to other platforms other than HTML5. I am interested in .exe the most as I think the kinda games I make are kind of too much for a browser to take ( I could be completely wrong though). Just wondering, as when you start a new project in C2, the dialog looks like it's supposed to have more exporters other than HTML5.

  • Thanks Tom. <img src="smileys/smiley4.gif" border="0" align="middle" />

    This came to my head after seeing the latest build of C2, where you can have custom collision shapes. It reminded me of this really cool feature I saw on a builder a long time ago. They called it something along the lines of Path Finding. I am an RPG indie game developer, I have used many 2D game makers in the past, though, C2 is shaping up to be quite THE 2D game builder. Anyway, among the builders I have used, there's one called the "RPG Toolkit", I played with it for a while, but documentation and support were not very helpful and it was quite buggy. Though it had this great map building related feature. Basically, you could pre-render a map in say, Photoshop. You could make the map/level entirely in Photoshop, then import it into the maker as a flat image. Once there, you could actually go around the shapes in the map, much in the same way you do this in the latest build of C2 with sprites, once you surrounded a shape with the mouse, you decided whether that shape was gonna be passable, not passable or it would over the player. The cool thing is that everything was a flat image, but in game it looked otherwise. I don't know how to explain better, I guess. And I cannot clearly remember the name of it, but it did have Path Finding in the name, but I will try to find the name of it. It was extremely easy to make levels that way, and maybe it could be done in C2, which I think would be a killer feature and a way to help making RPG maps easier to pull off, since these sort of maps often have lots of objects in them, and can be quite the resources hogger.