Thanks Tom. <img src="smileys/smiley4.gif" border="0" align="middle" />
This came to my head after seeing the latest build of C2, where you can have custom collision shapes. It reminded me of this really cool feature I saw on a builder a long time ago. They called it something along the lines of Path Finding. I am an RPG indie game developer, I have used many 2D game makers in the past, though, C2 is shaping up to be quite THE 2D game builder. Anyway, among the builders I have used, there's one called the "RPG Toolkit", I played with it for a while, but documentation and support were not very helpful and it was quite buggy. Though it had this great map building related feature. Basically, you could pre-render a map in say, Photoshop. You could make the map/level entirely in Photoshop, then import it into the maker as a flat image. Once there, you could actually go around the shapes in the map, much in the same way you do this in the latest build of C2 with sprites, once you surrounded a shape with the mouse, you decided whether that shape was gonna be passable, not passable or it would over the player. The cool thing is that everything was a flat image, but in game it looked otherwise. I don't know how to explain better, I guess. And I cannot clearly remember the name of it, but it did have Path Finding in the name, but I will try to find the name of it. It was extremely easy to make levels that way, and maybe it could be done in C2, which I think would be a killer feature and a way to help making RPG maps easier to pull off, since these sort of maps often have lots of objects in them, and can be quite the resources hogger.