RPG NPC Behavior?

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  • Is there such a behavior available? I can make my own, but would really help if there was a behavior of the likes of that.

    Thanks!

  • Your going to have to be a little more specific.

    Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.

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  • How about automatic dialog behaviour that would be cool

  • Your going to have to be a little more specific.

    Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.

    Sorry, I thought about explaining, but thought it wasn't necessary. But it sounds like what you recommended is what I need, but basically, NPCs movements aren't very complex, they just walk randomly about, towns, dungeon, etc. You usually approach them, and press a button to interact and is at this moment they stop moving for as long as the interaction continues, afterwards, they resume random movement. I come from a different maker, so I apologize if I have many questions, I am just trying to adapt to Construct, since I like it a lot.

    There's one problem I am seeing with this movement. The NPC only moves to to the right when I tell it to move horizontally. I set it to move horizontally at random intervals, but still only walks right. In the properties, the movement type, is set to "NPC". =

    Thank you! <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Can you post your cap, or a screenshot of your event setup / object setup?

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