RhapsodyInGeek's Forum Posts

  • Another bug. This is with the c3runtime beta of the Spriter Plugin. When you restart a layout with Spriter objects in it, the game freezes. Layouts without the spriter objects in them are unaffected and restart normally.

  • Think I found a bug? Or maybe not a bug, probably an oversight.

    If you drag a zipped spriter project onto a layout that has no event sheet, it will not process the import properly and will just create an "empty" scml object in the layout. No new sprite objects will be created for the spriter object. I think this might be because the importer doesn't know what to do without a layout event sheet selected.

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    Working on a Sonic / Mega Man mashup. All the platform physics were made using event sheets, because I don't know how to javascript. Plan on finishing it this time.

  • Ok , i made some modification little example is included ;

    Open rar file... enter on player drawer copy all files inside construct2

    exporters/html5/plugins/protracker/ *** here ***

    this will replace all files.

    open C2 and run the example.capx and tell me if it's ok for you ?

    Have fun;

    http://gigatron3k.free.fr/html5/C2/player.rar

    ** I will update this plugin later

    Oh my wow. Did not expect this. It works beautifully. Thank you so much for the update!

  • Gigatron

    Was the Set Song Position never implemented fully in this plugin? I see it trying to switch position to what I have set but it always goes immediately back to the previous position and continues to play as if nothing happened. And should I be using your FLODJS plugin or Protracker? Are you still updating either of them?

  • do you have the download of your <Input>Pressed boolean plugin,or it is pure coding in construct 2

    I use a plugin called Global Variables. You can find it in the addons subforum, I think under completed. As Zenox just said though, a boolean is just a variable. Specifically a variable that only has a true/false or on/off state, effectively 0 and 1. You can achieve the same effect with "If JumpPressed = 1". I like the Global Variables plugin a lot though because it helps me keep things organized with larger projects.

  • PixelMonkey but the problem with the simulate control is when you hold the key with the simulate control, the character keep jumping instead of stopping

    I use a workaround myself involving custom controls. I have an <Input>Pressed boolean that turns false at the end of each tick after all other events have run in that tick (so it only registers true once) and an <Input>Held variable that adds 1*dt to itself depending upon how long the control is held. Then I use the "on floor" and "is jumping" conditionals of the Sonic Physics in the Player object for further control.

    Works really well, not a whole ton of set up.

    This behavior is really great, but if you want to use it you're going to have to find some creative workarounds, and possibly modify the behavior's runtime javascript to get it to work how you want.

  • Unfortunately not off the top of my head. But honestly, it's worth the price if you ask me.

  • Spriter

    https://brashmonkey.com/

    It's an amazing animation tool that has support for Character Maps, which is the feature you're probably looking for. I'm using it to change a character's outfit and also to add or remove a helmet from her, but it's extremely flexible for far more than just that. It's actually partially intended for exactly the purpose you describe.

    The Spriter object in Construct 2 allows you to stack multiple Charmaps on top of each other, to allow whatever combinations you need.

    It is a bit of an intermediate/advanced tool, so be prepared for a bit of practice and learning, but it has been a godsend for my projects.

  • Something along the lines of these events should get the effect you're after:

    The second condition makes it so that you'll only get the effect of the spring if you hit it from above, but you can remove it if you want to be able to walk into a spring from the side.

    The only difference is you change the conditions to be "Player not on ground" and "Pressed jump", and maybe the Vector Y value (-1000 is a pretty mighty jump strength). You're going to have to fine tune it yourself depending upon what you have set up in your game. The idea is that you set the Player's Y vector to be negative in order to send them upward, in your case the press of the jump button while in the air. I'd imagine you'd also want to add in a variable to keep track of how long the Player has been in the air, discontinuing flight after certain number of button presses or time. I'd recommend looking at the various double jump tutorials that are littered around the How Do I? sub forum and Tutorials section of the Scirra site to get a better grasp of how to do it.

  • See the post above yours. You need to set the character's Vector Y to a negative value, although I'd recommend something closer to the jump strength than -1000. The conditions would probably be either "Is Falling" or "Is not on ground" and "Pressed <Jump Key>" instead of the collision condition in PixelMonkey's example.

  • Yeah, the graphics drivers were up to date at the time I had this bug. However, I recently removed ASUS Ai Suite after upgrading my processor, board, and RAM, and then ran CCleaner through. On a whim decided to test it again, and seems like the problem was resolved. Didn't change my graphics card out or update it further either, so not sure what happened.

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  • I provided 2 screenshots actually. They're also OneDrive links.

    It's interesting because testing it out on my Surface I don't seem to get the issue, but on my PC with the dedicated card I do. It's a bizarre issue and no amount of updates seem to resolve it.

    Also, it's typically frowned upon to modify the stock Scirra stuff.

  • Problem Description

    Objects will visually skew and partially disappear the farther from coords 0,0 they are if there are any objects that have an effect applied to them. Their actual locations, sizes, and shapes are accurate when attempting to select them, as indicated by the blue bounding box highlighting of a selected object. This only occurs in Layout View and only after a certain number of objects are on screen. The issue disappears when setting Preview Effects in Project Settings to No. When in Preview mode, everything appears correctly.

    This occurs on the most up to date AMD, NVIDIA, and Intel drivers, as also reported in these threads.

    https://www.scirra.com/forum/items-skew-and-disappear-in-editor_t185798

    https://www.scirra.com/forum/r238-objects-are-disappearing-during-zoomin-out_t183194

    Attach a Capx

    OneDrive link

    https://1drv.ms/u/s!Atvbm976TQtmg4JUtymrz1w9ldErMg

    Description of Capx

    Capx is 1 layout, no events. Several Sprite Font with the Scirra Adjust HSL effect applied to them are placed on a layout along with some 9-Patch and Sprite objects that have no effects applied. As you delete objects the issue begins to clear up. This only occurs in Layout View with Preview Effects set to Yes. When Previewed, the issue does not appear at all.

    Steps to Reproduce Bug

    • Create a Sprite Font object
    • Add an effect to it
    • Copy the object several times over until skewing occurs
    • Add any other object. No effect need be applied, although further distortion/clipping can occur if any effect added
    • Setting Preview Effects in Project Settings to No, deleting enough Objects, or removing all effects will remove skewing
    • Preview Mode will not display skewing / distortion / clipping

    Observed Result

    Layout View Screenshot

    https://1drv.ms/i/s!Atvbm976TQtmg4JSOQw4jhvV-FYiRQ

    Preview Mode Screenshot

    https://1drv.ms/i/s!Atvbm976TQtmg4JTQrA_EY4eDyWH8A

    Expected Result

    Effects should be able to be previewed in Layout View without visual distortion / skewing / clipping as in previous versions of Construct 2.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • Issue only occurs in Editor Layout View

    Operating System and Service Pack

    Windows 10, Version 1703, OS Build 15063.540

    AMD Radeon RX 480, Radeon Software Version 17.8.2

    Construct 2 Version ID

    Construct 2 r246 (64-bit)

    EDIT: Proper Capx posted

  • Problem Description

    When in preview mode, whether testing in NWjs or Chrome, built in "Replace Color" effect does not display. When exported to NWjs or HTML5 or previewed in Microsoft Edge and Internet Explorer, "Replace Color" effect functions as expected.

    Attach a Capx

    https://1drv.ms/u/s!Atvbm976TQtmgr4fJYYWiWPvONxasQ

    Description of Capx

    Displays sprite with Scirra's "Replace Color" effect applied. Source color is dark grey outline, replacement color is a light blue. Button toggles effect off and on.

    Steps to Reproduce Bug

    • Apply "Replace Color" effect to any sprite
    • Preview in Chrome or NWjs
    • Export to NWjs or HTML5

    Observed Result

    Effect does not display in preview mode for Chrome or NWjs. Functions properly on export.

    http://bluekeygames.com/replaceColorTest/

    Expected Result

    "Replace Color" effect should display properly in preview mode for Chrome and NWjs as it does on export or in Edge/IE.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (untested)
    • Internet Explorer: (NO)
    • Edge: (NO)

    Operating System and Service Pack

    Windows 10, 1607

    Chrome 57.0.2987.133

    Construct 2 Version ID

    r243