Even the people that Ashley posted on his front page to showcase Construct 2's "capability" have said themselves they will not be using Construct 2 in the future for any more projects and that they are losing money because Construct 2 is incomplete.
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I find it very ironic that on the Construct 3 page, there's one of the three developers that swore off Construct 2.
Hi, I'm the guy on the C3 website : )
Just to be clear on this subject, cause it's not that simple in my head.
- Yes, I won't use C2 anymore for future big projects. Mainly because of the lack of (real) console exporters (< many devs really need this to make money now)
- BUT I will continue to use C2 (and C3) to make PC only projects, smaller games, or prototyping. I've never been so in love with an engine from a workflow point of view.
I know how to use GM (Penelope started as a GM project for 4 months), and I'm having fun with Playmaker and UE4 blueprints from time to time.
It's great, but I miss C2 pretty quickly every time.
- No I don't feel like C2 is a scam or something. I came here 2 years ago to ask "can I make this game for PC using C2?" and now my game is out and runs great using NW 10.5.
Job done, as far as I'm concerned! Hell, the game even now has a boxed version! ( https://twitter.com/AurelRegard/status/ ... 8071988225 )
Yes, as many I had issues to fix with this, but devs using Unity for consoles sometimes waited more than a YEAR to be able to export their games in a proper way. I know there is no magic tool to export games for multiple platforms.
Making it to run on Linux and Mac is tricky, but again friends using Unity, GM or their own engine have similar issues, so I'm not complaining this much.
[Every X days - Trigger Once while true] > - At the end of the day, I know I wish for something which can't happen (a +50 people team with a shitload of money to back them for native + console exporters). So now, I take C2 for what it is: a fantastic piece of software which allows to craft complex games at the speed of light on PC and Mac. And sometimes Linux. And small games / prototypes for browsers and mobiles.
I have no regret, and I still LOVE C2.
This is why I'm happy to be on the C3 website (note: I don't have any partnership with Scirra of any kind). I'm sure the UI and the logic will be as brilliant, maybe better than today. And I'll use it for sure for (yes, only a small part of) my next projects. I also deeply respect how Ashley takes time to answer here to mostly every thread where he's targeted.
Since a few months, I have to answer 100/150 messages a day by email/twitter/steam forums. This is exhausting and life-sucking, I can't imagine how hard it is for him to do this for this long, and I understand he just can't profile every game on earth / fix all bugs with only 24 hours in a day. Aaaand, then back to [Every X days - Trigger Once while true] > cause at the same time I feel so frustrated to see such a great tool only based on html5 and only on a one man army.