Disappointed over bad communications!!!

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  • Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

    Ooor... people could start providing capx'es of their projects to Ashley that highlight their grief, like he's been asking for repeatedly. Seems to me like Ashley really wants to put these issues to rest (naturally) but needs some concrete material, i.e. real-life projects, to diagnose them.

  • Aphrodite

    Thanks for the read, that makes sense to me now!

    Interesting stuff, might try to read up some more on this stuff.

    So we are basically hoping that the Chrome browser will improve and be developed with games in mind, and not something else!

    - and if chrome someday, shuts down, or make radical changes. Then we are all screwed

    If chrome shuts down, there are other browser engines that technically could be used so not really screwed, to be honest, we (by that I mean the people using wrappers) should already be looking for other alternatives for chromium, and since C2 is not a chrome only engine but an html5 one, it should be doable.

    Irbis agreed on the fact some features are below what people might expect, and that sticking to one platform would have been better (I would have prefer sticking to pure html5 for the Web platform rather than trying to look like native, as it is primarily advertised as such, but that is just an opinion, now it is a mess, and wrappers can be just worse than Web, either way, something has to be done, right now it seems that the Web platform, the heart of C2, is something none of the actors want to improve, instead of having a valid Web platform, we have this nonsense )

    Agreed also on a scirra full game, would be nice to prove us wrong on all fronts while knowing where we have issues.

  • > Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

    >

    >

    Ooor... people could start providing capx'es of their projects to Ashley that highlight their grief, like he's been asking for repeatedly. Seems to me like Ashley really wants to put these issues to rest (naturally) but needs some concrete material, i.e. real-life projects, to diagnose them.

    Oooor both.

    > Aphrodite

    >

    > Thanks for the read, that makes sense to me now!

    > Interesting stuff, might try to read up some more on this stuff.

    >

    > So we are basically hoping that the Chrome browser will improve and be developed with games in mind, and not something else!

    > - and if chrome someday, shuts down, or make radical changes. Then we are all screwed

    >

    If chrome shuts down, there are other browser engines that technically could be used so not really screwed, to be honest, we (by that I mean the people using wrappers) should already be looking for other alternatives for chromium, and since C2 is not a chrome only engine but an html5 one, it should be doable.

    Irbis agreed on the fact some features are below what people might expect, and that sticking to one platform would have been better (I would have prefer sticking to pure html5 for the Web platform rather than trying to look like native, as it is primarily advertised as such, but that is just an opinion, now it is a mess, and wrappers can be just worse than Web, either way, something has to be done, right now it seems that the Web platform, the heart of C2, is something none of the actors want to improve, instead of having a valid Web platform, we have this nonsense )

    Agreed also on a scirra full game, would be nice to prove us wrong on all fronts while knowing where we have issues.

    I fully agree. Regardless will it be mobile or browsers or desktop. Don't worry about me. I'll adjust. I have more ideas for games then my human life span will enable me to create anyway haha. Lets just focus...

  • I was up all night worrying about this and Ashley never answered my question (its a question just like Nesteris' which he didn't really answer either).

    I wrote my code on my PC and it was fine. But when I put it on my IPhone I had to put the phone right up close to my face for the screen to seem to be the same size. Is this a problem with HTML5? I think not. Is there some kind of difference between an IPhone and my PC that C2 has a hard time handling? Is C2 the problem?

    Why do I have to write two different kinds of code to handle something C2 should handle.

    Do other designers notice this problem? Do you have to put the iphone right next to your face for it to seem the same size on your PC? If I have to go to GameMaker or Unity to solve this I will be very annoyed.

    yours

    Winkr7

  • Ashley you said that "Reliability is essential" but then you agree that there are Chromium bugs that should be fixed at some point. So... is Chromium reliable now? In the past you were saying about 6-week period for bug fixing in Chromium. And 422000 bug was reported in October 2014.

    So we have: October - November - December - January - February - March - April. 7 months?

    OK - at some point this might be fixed, that's quite obvious. But now is now. And there were some benchmarks on code.google.com showing that situation is not getting better.

    And if Google really takes care about HTML5 gaming then... did they assigned i.e. 10 or 20 programmers just for HTML5 gaming issues? I doubt. But they are sooo rich... They could...

  • winkr7

    I wonder, not sure I get what the issue is, but do you mean the size of the elements on the screen (in cm) are too small while the size in pixel is enough?

  • I've said this before and I keep repeating it. But I just keep getting actively ignored. Hell, check my posts a couple pages down. You'll see me saying nearly exactly this "C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. "

    That feel when you're completely actively ignored, your posts have legitimate questions that are never answered.

    Hohoho! My dear friend. You check my old posts I am talking about this from about 4 years now.

    You have lots to learn young padawan...

    On topic - At some point, I've just gave up. I stoped requesting/begging/reporting. Thats why I find this thread kind a ironic. Because I keep on reading my own, exact words. Just spoken from diffrent lips

  • The issue is theres very little ashley can fix atm, and im afraid soon unity will have similar woes as their web export is going to have to be webgl due to the deprecation of plugins. This should involuntarily put a lot of pressure on vendors to fix crap.

  • Nesteris A very old post. With my English broken beyond repair. The whole topic was CC related but... Keep reading. Suprising how many similarities it has...

  • Best thing to do is to just use C2 for only desktop games in spite of what may have been indicated by Scirra in regards to mobile export / performance. You will be happier The wait on these technologies that don't really care about gaming (e.g. chromium) is not bound to make you happy any time soon.

    In fact I'd bet that it's extremely likely that C2 will be deprecated / abandoned for C3 by Scirra way before web technology is developed enough for C2 to put out reliable mobile games. At least at the rate we're going now. I imagine C2 will stop being developed so will eventually fall out of compatibility with the always-evolving web tech. But C2 is still a great tool for 2D desktop games, so focus your energies on that. It's kind of a shame but it is what it is.

  • Oh you mean like this bug report that I totally didn't submit? You know this never got fixed either, at least fully.

    Well let's be realistic here: if you want an audio bug investigated, you can't have any other logic for other features of the engine in play because you have an audio bug!

    This implies that if there is a bug, it is likely something you did to cause it - like maybe a bullet is going the wrong way for audio to work correctly.

      But what is really happening is there is a glitch behind the scenes in the engine that is conflicting between audio and bullet. So if you submit a capx with just audio events, you won't be able to reproduce it, and therefore nothing has to be done except close the bug report - yay problem fixed!

    There have been numerous bugs with audio that can't be reliably reproduced with a dumbed down capx. And because of that they will not get investigated, let alone sorted out.

    That however doesn't mean it isn't a C2 bug, it just means you can't reproduce it with a couple of events and no other behaviours in the project.

  • Woah! As a newcomer to Construct 2 and after reading throughout this entire post, it seems that the root of the problem is the lack of any other programmers. Seriously, with my time here, I've learned that there's only one or two people that develop Construct 2? I mean it's quite impressive at first but now it seems like that's beginning to be the problem. Yes, it is your product and you can do whatever the hell you want to do with it, but for a product to advance and a company to flourish you need helping hands that aren't just your customers.

    You've ridden this solo for long enough, it's time to get other people involved with what you're passionate about, in order to improve it.

    As for my experience with Construct 2, and using it as a mobile video-game development tool. It's been going. That's about it. I've gone through so many game ideas and thrown away so many. NOT because of performance issues, simply because they were just bland game ideas. Although, now that I've gotten a grasp of what I want, I soon lost myself within game development and began testing on mobile with a physics based engine game. Constant testing soon revealed that I do have to be frugal on what I can do, or at least smart on how I go about doing it.

  • I think the root of the problem is less to do with additional help and more to do with problems out of Scirra's control. Perhaps this is why Ashley has decided to spend additional time working on a new editor in the meantime. I have been using C2 since the early adopter period and if I wasn't already aware that they had such a small team I would never have believed it.

    One of the reasons that C2 is so great in my opinion, is that it allows you total freedom to do whatever you want with the events. This is why when you report a bug it has to be minimal, the potential for user error is huge (and I'm sure all of us would rather Ashley spend time productively as we reap the benefits).

    Maybe what we really need is to focus our energy into pressuring Chrome and other 3rd parties Scirra relies on to work as intended.

  • > so why do games wrapped with CocoonJS Canvas+ are faster than games wrapped with Crosswalk?

    >

    I don't know, it's a closed source engine.

    Well, we have already said it several times. It is precisely because it is not a full browser. It is designed for a fast gaming experience.

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  • Out of curiosity... Tom Ashley how much time it would take for your guys to create a working, native desktop wrapper like Nodekit? Pure desktops. Win,linux,mac. Nothing else. How much time/money you would need?

    Serious question.

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