ALI3D69
I found this: https://code.google.com/p/chromium/issues/detail?id=288731
[quote:2qb0tax0]I've now got a Galaxy Tab 3 and spent some time investigating this issue. Indeed the problem is that the EXT_robustness implementation on the Mali-400 does not support reset notification. However, Chrome doesn't use virtual GL contexts on these GPUs, so in theory the effects of WebGL shaders could be confined to the respective WebGL GL context.
I did some further testing (https://codereview.chromium.org/24037006/) and turns out it's still possible for long running shaders in the WebGL contexts to block GL execution in other contexts -- not limited ones in Chrome. Based on this I don't think we want to enable WebGL on Mali-400 based devices.
It seems to me that the problem with devices powered by the Mali-400 series GPU (basically a lot of samsung devices, the major player in the android market) is limited to the use of webgl shaders.
If i'm not wrong this turns to be a good news because, when crosswalk will support the gpu-ignore-blacklist flag, a developer can simply avoid shaders to get an hardware accelerated version of his game without fearing crashes or other unintended behaviors.
yongsheng correct me if I'm wrong, as a php developer I'm not into GL contexts at all <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">