...I do not mind the absence of native exporter at all (even though some people seems to have missed that part when buying it, entirely their fault of course but it could maybe have been clearer)...
I'm not sure i can agree with you on that "entirely their fault of course" part cause it kind insults me
I bought a licence somewhere in the middle of 2011, just because I loved using Construct and I knew that by supporting the team they will make C2 far more superior (with all of the features yet to be added to the engine and idiotic things and bugs from Construct fixed).
Then few months later Construct 2 r62 comes out with a blog post saying:
"As I mentioned, we're hard at work on our HTML5 features right now. However, one of our long term plans is the possibility of releasing an Exporter Development Kit (EDK) in the long term future. (I must emphasise that's the long term future - please don't get too excited just yet!)"
I did not mind that and probably no one did at the time, because C2 was still in early stage and we were all busy with Construct projects. So I waited, doing my stuff and playing/learning with new C2 releases.
10 months lates C2 r100 introduced Windows exe export by using Awesomium, which was total crap saying it lightly. 5 months later (C2 r115) Awesomium was dropped and node-webkit was introduced as a replacement. We all know the rest.
Sometime later EDK died completely with a brief post "...we're most likely not going to provide an EDK".
You might be the one who actually bought C2 just for its html5 capabilities and can't blame you for that. C2 was and still is the best and easiest tool for making web games and probably only C3 will surpass it. But don't forget there are people like me who bought it very early not only for html5 but also for other export options (especially native exe was always in high demand) we were told we will get after some time
All we get after 4 years is Node-we...sorry "NW.js" which still works like a cra...chromium