vtrix's Forum Posts

    Tom in bundles, why are the discounted prices always 1% off, i mean, when i put 30% for every product, i would expect the bundle to be discounted by 30%, but its 29% ..

    any reason why that is?

    also.. would it be possible in the future to add a product to an existing bundle, you have to recreate the whole bundle if you want to do this..

    Tom ,

    basicly , i think the cropper function is compressing or smoothing the final image too much

    if you want a sharp image, you need to upload it at the final imagesize, in turn makes it redundant to show on the product page

    (i feel i talk like the architect from the matrix sometimes) maybe less coherent..

    after looking into it, seems that people with sharp images , just uploaded it at the end size..., and so it probably doesn't get rescaled, recompressed.

    i might have to try it that way...,

    but in that way, seems to me, it would be better to not show it on the productpage, in most cases it won't add much

    Tom

    issue i had was fixed, thanx

    want to make a remark about the splash cropper, it feels like the result is very unsharp compared to the original, (some images look worse then others) is there some setting that maybe is too strict, compression to high maybe...

    also there is a limit for 700kb and not for normal screenshots, so i started to use jpg, but the cropper probably re-compresses it again, but it seems that this limit should be higher (maybe 1Mb)

    maybe size of the source-image is also a factor, i guess i'm still looking for the best result..

    Tom

    since yesterday i get an page error everytime i preview an asset page in incomplete assets

    Tom

    more from this seller,

    on screen with 4 column wide, there are not enough thumbs, should be 8

    sprites - effects

    don't support jpg upload,

    i don't really see why, they are usefull for previews and small filesize

    any case i'm using jpg for my basic readme/helpfiles, possible to add support?

    Tom

    draft-assets/sci-fi-structures-601/videos

    I have put in 3 movieslots

    removing first movie, press update, movies update correct

    putting that first movie url in 3rd slot, press update

    3rd slot url jumps back to first

    swithing directly video1 url with video 3 url and press update

    url also revert again

    can you please check this..

    Tom about the youtube videos, when i switch the url , they automatically change back when pressing update

    about description layout

    if you use normal text after ordered or unordered list,

    there's no margin

    draft-assets/launchpad-609

    I would like to be able to order the youtube movies,

    it seems i can't re order them , even if i change the url order on the item video page

    it keeps putting the last url i added as first to show..

    draft-assets/sci-fi-structures-601

  • Ashley

    i believe there was a same problem occuring in c2 , but it happened on export, there was a solution and it got fixed, i don't know if this was taken over to c3

    it also worked without pixel rounding which have it downsides

    https://www.construct.net/en/forum/construct-2/closed-bugs-22/pixel-padded-generating-86004?kws=seams%2bin%2btexture

  • thanx, needed to refresh my memory on this, was trying to set the variable thru code , but you set it basicly in the var dialog box

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  • i'm trying a global constant and it does not appear in dropdown for changing the global var,

    normal globals are in the list, am i missing something?

  • agree with post above, re-using code and be able to do it fast is pretty important, i think the change in functions was actually a huge step towards this, because referencing to functions is now more easy to code-check which i believe was one off the bigger problems.

    I suggest moving in steps, each step could already help in copying pieces of code to new projects

    step 1 export section of code to new project

    -export all references to a new project (layers, plugins, sprites, variables,... )

    step 2 convert new project

    -prepares the code and objects for better import

    -add an unique identifier to all names and variables to eliminate nameconflicts

    -the code now references this new unique identifier

    step 3 import from a new project

    -create layers

    -plugins (check for existing plugins versus the import to decide what needs to happen)

    -import sprites

    -add variables to objecttypes , sprites, etc..

    -import events (if everything exist and has correct naming this should not conflict anymore)

    step 4 an automated design that processes this steps in one go

    after this process user renames some of its naming and variables to better work in current project