vtrix's Forum Posts

    I completly agree, the way you presented this was is all wrong, the pricing and the webbased announcement should have come with featurelist and at least a demo of how it will work, would made a huge difference

    The huge dissapointment is large part down to extremely long silence about anything c3, you would suspect if you finaly come out with a great announcement, it would be with something to show, a teaser, the new workflow, features etc.. anything... so coming out with just a short post was an extreme let down and on top of that you announce the two least popular things : subscription and a webbased app (going to a website-no installation)

    i was like..

  • i think they made changes to dropbox, which is pretty annoying for old links

    You want news for construct 3?!

    Drop down list in "initial animation" was

    confirmed for C3!!!

    > The dropdown for animation property has been done for C3.

    >

    Here is the source:

    https://www.scirra.com/forum/viewtopic.php?f=146&t=186084

    OMG this is Huge..., Ashley is spilling the beans

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  • rexrainbow

    thanx for this plugin

    ive implemented in a construct demo, i will make it that it adjusted size for resolution.. work in progress

    link

    http://www.vtrixdev.com/#illumina > click on button demo

  • v2 released

    some cool additions to this pack for levelbuilding,

    great for towerdefense, or scrolling level with turret attacks

    with some combinations, you could make different turretbuildings, the coverplates are also very handy to customize the look

    I also tested some motion for the big turret on my twitter page

  • Wildfire Animated — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/wildfire-animated-2577

    <h3>Add atmosphere to your levels and backgrounds</h3><div class="deshr"></div>

    • escape level
    • storytelling
    • burning forest
    • between jumps in platform game
    • decoration intropage
    • ...

    <h3>pixel version</h3><div class="deshr"></div><p>even though this animation is very small, using point sampling and resizing it looks crisp and definatly usefull in your pixelgames</p><h3>demo</h3><div class="deshr"></div><p>randomized the frames and rotated them for creating variation, the capx is included</p><h3>Included</h3><div class="deshr"></div>

    • wildfire 512x512
    • green wildfire 512x512
    • pixelversion (normal & green)
    • demo capx

    <p>Have fun burning things!</p>

    Use this topic to leave comments, ask questions and talk about Wildfire Animated

  • update:

    added youtube movie, that shows the complete assetsheet and me manipulating the structures in different combinations,

    it might give a better idea what you can do with it and give an extra look at the assets

    ps: im also busy with some extras for this pack, and extra volumes are coming that can extend this one

    comments and questions are always welcome bye

  • wister

    so basicly,

    the settings are for construct2 spritefont & spritefont+ plugin

    the .ttf can be optained with the link

    the fontsheet png with the effect applied could potentially be used in other engines,

    but this depends on how these handle the fontsheet and settings

    does this answer your question?

  • In the font license readme (under info & settings) there is a link to the font where you can download the .ttf

    but thats just the basic font,

    the time consuming part is the texteffect and testing and settings of the font in the engine itself

  • Im looking into it ...

    but basicly the spritesheet & spritefont setting are generated for construct2 spritefont plugins

    the json method is also for construct2, where all character settings are set in one action

  • xanxion

    you can get the php files at this link https://drive.google.com/file/d/0B6UfWlXp8mRGdURQWDlSS3NWdUU/view

    maybe you get something out of it, but this all heavily depends on how you implement it in construct etc...

  • xanxion, i checked them out, and they are actually pretty basic saving out to database (but i will post them later), most of the work happens at construct level , this was even before there was a save system, so what i did was iterate every object and made a string with coordinates|angle|extra, something like where || is a new object, then i could "simply" save this string out to a database as a level entry, i did that by get url, something like this

    save.php&lvl=1&data=320|500|90|2 || 320|500|90|2

    not sure how i would do it now,... probably parsing a json file

  • no, i mean the angle of the structures , for example a triangle shaped building , you can connect the long "tunnel" structures with the round shapes

  • Sci-fi structures — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/sci-fi-structures-2317

    <p>Perfect for background/side decoration in shooters and very handy if you're building an any kind of open world space game </p><h3>Features</h3><div class="deshr"></div>

    • 14 structures
    • sci-fi lighteffects
    • very large, crisp detail
    • make your own custom buildings
    • modular: rotate, scale, combine
    • full objectsheet in psd
    • layered spacestation in psd
    • png files

    <h3>Spacestation concept included</h3><div class="deshr"></div>

    • great example how you can combine the modular pieces
    • customize as you like, all in psd-layers

    <h3>Bonusmaterial included!</h3><div class="deshr"></div>

    • lazers
    • planets
    • starbg (repeatable bg)
    • spaceships, 3 illumina's and 3 toxigine's
    • exhaust animation

    <p>Any questions, Let me know!</p>

    Use this topic to leave comments, ask questions and talk about Sci-fi structures

  • xanxion ive been meaning for the longest time to get this project back up, but last time i checked i misted a bunch of plugins or there was some kind of error , i think i have some basic php files i worked with, i'll take a look for you if can get them back, i'll let you know