> We feel it's more respectful to be up-front about pricing from day 1. If we announced the pricing further down the line I think we'd get a lot more criticism. We don't want to hide/bury anything that might be considered controversial.
>
> I'm curious specifically why do you think that's disrespectful?
>
After seeing what C3 is, or will be, i think it would be easier for people to make an educated decision if the price update to C3 is right for them or not. Now there's still a lot of speculation, and people haven't seen anything yet, so I can understand the fear. While it's good to be honest about pricing and such people generally want to know what they will be paying for first.
Coming from an advertising/media background it wouldn't hurt to build up some more hype first, and then a lot of people would probably be more like..
Been following construct since the first versions of the classic
Never posted much...
And that was exactly my thoughts... probably because I also come from an advertising background.
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About being honest and upfront with people. You can do that and not destroy your public perception... It started OK... the email for us to pay attention... what followed went wrong... As other people already said Scirra should have presented the software first, focusing on the features.
Now scirra has made a chunck of its target weary and defensive for the next move, they will most likely now be prone to look at the negative sides... the community also got fragmented...
It should have been the opposite. Now instead of scirra be in the "build expectations" mode, it is more likely PR disaster contention mode.
I am sure scirra weightened the possibilities, they looked at the scenarios before announcing this... and it is what they're betting in... i hope for the best for them because C2 was always a good piece of software for its purposes. And they gave it a lot of support toward the years.
As written by Tom , if that is the official position of scirra as a company... it is a bad PR move... and bad towards the community that adopted the software. It is understandable that you're focusing on the people who do pro development on it... but at the same time you're basically saying "we don't need our old userbase anymore" which are hobbysts and people that just entered the gamedev and maybe are confortable with construct2 DE...
It can hurt those people who feel betrayed by this move...
Only time will tell if such a polarizing strategy will pay off. I myself was already kinda out of construct2 (been coding in godot) but was excited to see what you guys would make... and ern... anti-climax is kinda the feeling. I can't purge this feeling of my head, that the way you presented it was wrong...
Anyways, stay strong whoever your decision is. The hits can be hard during those days.