Announcement PR wreck so far...

    blurymind Thank you for the URLs.

    > I believe we can disregard any differences between win7 and win10 Chrome stops being updated for win7 or win7 can't benefit from specific functions.

    >

    > Especially since in C3 it's all browser based and even works fine on a ChromeBook

    >

    >

    The only major changes between win10 and win7 that are coming is new CPU support for AMD Ryzen, which I doubt will affect browsers. > Someone will probably at the very least make an open source driver for ReactOS that may work with Win7 just fine for that.

    https://www.reactos.org/

    >

    Huh, Chrome stops being updated for Win7, the op system C2 is approved for???

    Typo sorry, I meant until chrome stops being updated.

    >

    > > Even if it fails, by the time you have decided on another licensing model, a lot of the people here would have moved to the obvious contender - fusion3.

    > >

    > >

    >

    > Is Fusion 3 multi-platform? Can I run it on a Mac? Just curious...

    >

    Fusion 3 editor will be multiplatform yes - confirmed to be developed and tested on windows, mac and linux. More than that - running natively - not inside a web browser.

    Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3 <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

    btw here are some of the NATIVE indie games made on fusion 2 and 2.5:

    Subscribe to Construct videos now

    nice frame rate there

    fusion 2.5 runs almost perfect on mac and linux via wine. There will be no need for wine when 3 comes out - it will have native editor for each of the three platforms.

    Construct2 does not run well with wine - you cant run a server to playtest your game and there are crashes.

    Excellent! Exactly what I needed to hear right now. Thank you for that information. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Honestly I have never been a fan of the Fusion line myself.

    If you're looking for a different multi-platform editor https://godotengine.org/ is a good choice IMO, albeit a little more complicated. The only export it uses a wrapper for is HTML5 as the rest are native exports, and it has an experimental FLOW scripting system that can be used.

    I'd use it more myself other than playing around in, but what I tend to make needs web technology//javascript libraries which C2 covers (and I assume C3 will, hopefully even better due to the entire program being HTML5)

    Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3

    No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    >

    > Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    > You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    > You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3

    >

    No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.

    >

    > >

    > > Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    > > You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    > > You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3

    > >

    >

    > No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    >

    Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.

    How limiting is Fusion? I would like to know before I invest too much money into it.

    The current version: more limiting. Upcoming version 3? I dunno. We have wait to see.

    No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    No disrespect but there are much more successful and popular fusion 2 made games than construct + cosntruct2 combined

    a few examples on the top of my head

    https://www.kickstarter.com/projects/al ... rth-alicia

    https://www.kickstarter.com/projects/ga ... tform-game

    https://thinkgaming.com/app-sales-data/ ... t-freddys/

    http://store.steampowered.com/app/233450/

    here is a list for you my friend:

    http://indiegames.clickteam.com/

    Simplicity is deceiving

    it may look limited, but it is far from that

    <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    This is why I think construct3 is in trouble and their release timing is unfortunate <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    There are lots of great games made with fusion:

    http://indiegames.clickteam.com

    Edit. Too slow

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    There are lots of great games made with fusion:

    http://indiegames.clickteam.com

    Edit. Too slow

    The truth is many of us here come from Fusion and have been using construct2 for the similarities of the event sheet

    The truth is many of us here come from Fusion and have been using construct2 for the similarities of the event sheet

    Yes, I'm an oldie, and have used klick and play way back in the 90s, also tgf, mmf, etc. What attracted me to Construct2 was the similarity regarding the event sheets, and I find C2's eventsheets superior to work with.

    There still are various issues I have with it, and am hoping they become addressed in the future.

    The truth is many of us here come from Fusion and have been using construct2 for the similarities of the event sheet

    Not just that, but Construct itself exists because a young Ashley decided he could do it better, and for the interface he has 100% done it better in my opinion.

    But, I wouldn't be too upset if Fusion 3 borrowed back from Construct, especially with including event sheets and the event sheet editor in general (as well as the way animations are handled in C2). After the struggles of releasing a game on Steam that most 2D game players can't run on their devices properly, I realized the export/runtime matters more than how nice the editor is.

    Here is a list of extensions that Ashley made for fusion back in the days before construct:

    [quote:3cdp16av]Easy Grid, by Ashley Gullen (Tigerworks)

    Icon View, by Ashley Gullen (Tigerworks)

    Int64, by Ashley Gullen (Tigerworks)

    ISO Grid 2, by Ashley Gullen (Tigerworks)

    https://community.clickteam.com/threads ... Extensions

    Some of the old users remember him well

    http://www.create-games.com/forum_post. ... 4&show=all

    The clickteam devs still look at it as a betrayal

    https://community.clickteam.com/threads ... post713996

    But yeah, it's interesting when you start digging. Scirra and Clickteam have a competition going on <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    To be honest, I love both products as both have something to offer. Fusion's event sheet is clunkier and code reusal is bad. if they address that - which they have, they will be hands down the better game engine. Even if they dont address it - they already are, as their licensing is better in my eyes.

    Speaking of Rivals, go google gdevelop.

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