uboel's Forum Posts

  • 10 posts

    Ah right I can see why people thought I was being a bit rude, in my haste I overlooked the second line in Newt's post! My apologies, all I meant to agree with was the opinion that it would of been worse if we did it the other way around.

    Ok..."apologies" accepted!

    Not at all what I meant, just a misunderstanding then!

    Just a misunderstanding, indeed.

    brunosxs : +1

    Bad marketing move, bad buzz, ...

    We feel it's more respectful to be up-front about pricing from day 1. If we announced the pricing further down the line I think we'd get a lot more criticism. We don't want to hide/bury anything that might be considered controversial.

    I'm curious specifically why do you think that's disrespectful?

    Perhaps our English level is not that good...perhaps we just transform what you want to express...

    When reading your comment, the tone you used was like "we decided to go that way...and this will be THE way...no matter if we loose all of you, old customers, along that way"...

    For me this sounds disrespectful to the community...

    Anyway, as I said, I won't probably be part of the Construct3 journey [It will really depend on what the free version will be offering] but I wish you all the best with your new customer base...

    Don't think it's some sort of joke, we're reading everyone's comments. We took the decision to just be upfront as we could about pricing. Perhaps it would of been better or worse if we did it the other way round, who knows. It is what it is.

    Ok...arrogance now...neat!

    Suicidal tendenciesduz@Scirra?

    > Nah, the fallout would have been far worse if they had waited to announce these exact features.

    > This way they don't have to worry about the users who wouldn't have paid for the new scheme anyways.

    > Now all they have to do is build up the value of C3, hence the trickle of information.

    >

    That was our thinking!

    Really Tom???????????????????????????????????????????????

    Wow...rude...so your thinking is to ditch 80-90% of your former audience and build up on the rest? That's not just bad marketing...it's clearly lack of respect for your customers...

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  • Hello,

    I just can't qualify the following problems asbugs...but for sure the introduction of some enhancements would help a lot!

    In the process of developing my entry for the Rotary competition, I faced several problems (for which I found workarounds...unfortunately having some impact on the performances) when playing with the layer rotation command:

    • When you rotate a layer, there should be a way to automatically get objects coordinates and rotation from the point of view of another layer, from the layout point of view or from the canvas point of view. For sure we can do the maths by ourselves...but trigonometry is an art some of us just don't master (yet)! <img src="smileys/smiley2.gif" border="0" align="middle" />
    • There should be a sprite flag allowing the collision of sprites belonging to different rotated layers using the sprites canvas global coordinates and rotation instead of their layer local ones. As a workaround, I had to use extra objects belonging to unrotated layers hidden behind the background layer. For each one of the sprite, I had to compute their unrotated position. This process just multiplies my object count per frame by 2 to 4 and adds complexity in collision handling.

    In fact, in my case, rotating layers (which is mandatory for the competition) is more complicated than rotating the actual objects by myself!!! <img src="smileys/smiley17.gif" border="0" align="middle" />

    I hope you'll be able to simplify all this in a future release.

    By the way, I love the product! Keep on the good work! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Kind regards,

    Ulric

  • Hi Tom,

    I have the same problem with my "�" in Bo�l.

    I'll send you an email also...

    Thanks in advance,

    Ulric

  • I'm working on a space shooter.

  • Hello,

    My name is Ulric Bo�l. I'm 41 years old. I live in Belgium.

    I've been testing/trying game engines for several years now as a hobby...but unfortunately, my day job and family life taking too much time I've never been able to focus long enough on a game idea to successfully turn it into an actual game!

    Searching for free e-books on HTML5/CSS3, I found a link to the Scirra website. I tested C2 for a week or two and decided to go for the early-adopter standard edition! This is a great piece of software!

    C2 allows me to really focus on the implementation of the gameplay...so I hope being able to write full games with it!!!

    Cheers,

    Ulric

  • 10 posts