I would really love to see a gradient effect like the one used in Photoshop (including opacity).
I have no idea how to implement this..
[quote:2yqjo9pf]precision mediump float;
uniform vec2 resolution;
void main( void ) {
vec4 top = vec4(1.0, 0.0, 1.0, 1.0);
vec4 bottom = vec4(1.0, 1.0, 0.0, 1.0);
gl_FragColor = vec4(mix(bottom, top, (gl_FragCoord.y / resolution.y)));
}