Nekoyoubi's Forum Posts

  • 10 posts
  • Aha! Figured it out. The "Default preview browser" is merely for setting the preview browser for layouts going forward. Existing layouts (I was running samples to remind myself how to work with C2) are a property on the layout itself. Thanks for your help!

  • Yes, and as I'm saying, selecting "NW.js" as the "Default preview browser" is running my project in Chrome.

  • I've not used C2 in about a year (maybe more?), but I'm a bit confused as to why the NW.js default setting for previewing is simply loading my project in Chrome as seems to be the default-default. Also, when I looked in the big-faq "How do I" and found something about exporting as .exe, I saw something that appeared to be a step behind where C2 was when I first bought it. What's going on with the Windows-side of C2? I know I've been gone since NW.js was still NodeWebkit, but have things really taken that sharp of a turn?

    Edit: I now see that the thread linked from the big list is old (though not sure why it's still referenced), so apologies for that, but the other issue remains a pain point.

  • If I run the same actions in Chrome and Node-Webkit, with regard to the Array's Download action, I get different results. In Chrome, the file saving dialog presents and I'm able to download the JSON just fine. In Node-Webkit, however, I receive no dialog, notice, blip, or anything else indicating that anything at all has happened. I've gone looking for the file and can only assume, at this point, that I will need to save this file another way.

    If I'm missing some precursory step or something in order to make the Node-Webkit be able to offer up file saving dialogs, please let me know, but if it's just a case of needing to "AsJSON" the array and save it with one of the Node-Webkit actions, I'm fine with that, I would just like for the process to be as parallel as possible to Chrome (as those are the two primary foci for my future deployments).

    Also, if I do need to manually save it through those other actions, where is the root for those files?

    Thanks much in advance for any and all assistance!

  • I would love to see a palette map effect where I can specify a palette and have the effect essentially "shift" the colors to their closest counterpart. I believe I found an OpenGL shader that does this being discussed on gamedev.stackexchange. Anyway, something that could remap an image to a palette would be amazing. Even if it's hard-coded, if anyone knows how to achieve this, please shoot me a PM as I am in serious need of this effect, but have never worked with custom shaders to date. Thanks much in advance!

  • Thanks, Ashley! That's just what I needed to know.

    Well, then my 2¢ are out for either darkening the windows referenced above, or for opening up the skinning process; whichever comes first.

  • That's a scary statement for many reasons, but I assume that to mean that you never found an accessible way to modify the skins? If that's the case, then I would just like to hopefully hear something official regarding it, so I know whether to fill out a feature request, continue tinkering, etc.

    Also, if it's a matter of effort bandwidth to tune the skins, Ashley & Tom, I would be more than willing to volunteer some time to the cause (it is what I do for a living after all).

    Anyway, thanks for the response , and I hope we can solve our seemingly mutual problem in the coming days.

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  • scirra.com/forum/share-your-c2-themes_t83760

    Thanks for the response, though I believe you may have misunderstood my question or the linked topic. Aside from the response from (page 5), none of that topic is relevant to my post. I'm not referring to the visual scripting interface's "theme", but the application's "theme" (should probably be referred to as a "skin" to reduce ambiguity).

    Again, thanks for the link though; it's just not what I'm asking about is all.

    Edit: I tried to link directly to the comment, but links vs. rep, you know how it goes.

  • Does anyone know where I might find some skinning files to look over to try to get the Visual Studio (Dark) theme to correctly apply to all windows (e.g. Objects, Project, Layers, Tilemap)? From what I can tell, the theme currently only applies to the frame, ribbon bar, and Properties window. While that is much appreciated, I would love to be able to get the rest of the UI to match the theme as well instead of the glaring, bright, white background.

    Also, if the options we are presented there (Outlook, VS, Basic, etc) are loaded in from some definitions somewhere on our system, then would it be possible to create an entirely new theme? I would love to work on an Obsidian/Oblivion-esque theme for Construct 2 (subtle-dark windows with vibrant color/contrast in the elements).

    Any help pointing me in the right direction would be greatly appreciated. Thanks much in advance!

  • Hey there, guys. I'm not really sure with 400 pages that anyone actually reads these, but just in case they do I'll give an honest introduction.

    My name is Lance, and I'm a corporate schlub from Louisville, KY (in the US). I work for a very large company in the healthcare industry essentially telling them how people want to interact with their software, sites, and tools. I've been a developer for as long as I've been a designer, so naturally my career veered in the UI/UX direction, and I embrace that wholeheartedly.

    I believe that presentation is crucial, and that's one of the things I love about Scirra from what I've seen so far. Tom and Ashley seem to have very level heads when it comes to making things not only functional, but aesthetically pleasing as well; most of the community too from what I've found. This is very refreshing for me, as I always seem to straddle the uncomfortable line where both are equally important, and most people around me are drastically on one side or the other.

    To be honest, I have just been using the evaluation (sorry, "free") version of Construct 2 for a little over a week now, and I'm thoroughly impressed. I've worked with so many game development engines and tools that at this point, I couldn't even list them, so I'm mostly well versed in the differing approaches employed by same. At this point, I feel my evaluation of Construct 2 is over, and I am hooked.

    At first, I was a bit put off by the complete lack of code, but as another member here articulated quite well (para) "Construct 2 is just like any other programming language once you know how to use it". That, I've found, is so true. Also, it doesn't hurt that I can jump right over into writing my own plugins for things that I feel would be too taxing to do visually (e.g. world generation engines). To offer this much power, flexibility, and expedience wrapped up in such a pretty bow; well, it's just awesome.

    I'm looking forward to working on lots of really fun projects with Construct 2. Hopefully, I'll create some tools and content that can help the community in some way. Thanks for being awesome everyone. See you around!

  • 10 posts