kraed's Forum Posts

  • Hey, guys! this year i taken the task of recording my content creation progress and started a youtube vlog. Will be posting programming sessions, self help/self growth videos and music composing tutorials. Feedback is appreciated

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  • Hello,

    I can assist you.

    Please Reach to me at Email

    Email :- carter(At)cisinlabs(Dot)com

    Awaiting your Response

    Very Best Regards

    Carter W

    left you an email!

  • Fellow c2 developer looking to fully flesh out a basic shmup. I have an idea of how levels could be planned out and managed but might need a helping hand sorting it out properly.

    if any c2 programmer is available and willing to collaborate, be sure to let me know!

    discord:

    essencescape#1577

  • Yeah, that's the problem. I've considered maybe using the polygon plugin to color ground areas. You wouldn't have to worry about z-sorting problems for that. Maybe it will be best to just line up sprites like they're pillars to make some barriers. You couldn't do too much of this because the sprite count would get huge really fast. I'm thinking this experiment would be used for mostly outdoor games and just stick to sprites so there's a consistent style. I think there's a way to project sprites so they look flat on the ground so you could make puddles and paths and stuff. I'll work on this part next I think.

    What if sprites have a collision box that gets enabled by distance and position of player sprite?

  • Also kraed is gonna be working on music for the game! This is gona be fun

    Hi, people! Thought on dropping by and show some progress.

    GG is a fun project that is allowing me to use all sorts of creative ways to make music. Been interested in all sorts of sounds and strange instruments.

    Without further ado, here's a WIP base for a chase theme.

    Take a listen!

    Stick around, more fun sounds coming soon! From Surf Rock to Fugue to jazz and even Polka!

  • Backed!! Really appreciate the whole process and effort you put into all of this.

  • Wait, so sub entities are already implemented in C2 in some sort of way? I feel at a lost with what features are already implemented and which aren't, there seems to be a few changes going on.

    Very exited to hear about the reference implementation. Keep up the hard work.

    A feature suggestion i would like to make, which already was made in the brashmonkey forum, is motors a la Creature software. Some sort of behavioral bones that affect our assets proceduraly (spring, physics, ik, rotation, wave, etc). also to be able to create our own motors to apply, reuse, share, and download...adding modularity to the mix.

  • Greetings, fellow devs! I've noticed the large amount of tutorials and videos for things such as game programming and art but very little entitled to videogame music production. Of course there are tons of music alone but they go towards a musician's perspective rather than a coder's or an artist's.

    I'm considering begining a series of tutorials/vlog dedicated completely to video game music production aimed at developers and artists. The focus would be the use of completely free and/or open source tools, workflow, the necessary music theory and composing for game concepts. Rather than lay a track down for x genre, it would explore the essential elements needed to create proper music, themes and scores.

    Let me know your thoughts!

  • What are the possibilities of an adobe after effects implementation? Currently planning a short film on Construct 2 but Spriter would be the perfect tool to have around AE.

  • Idk why but it cuts the image a bit.

  • Looking, good, looking good, this is taking shape. Art reminds me a bit of The Intergalactic Trashman.

  • Having a bit of a problem with Z order and Spriter but should fix that up quickly when redoing the anims with the actual rod inside the spriter animation, not as an individual object in Construct.

    Will probably stick to the flat view, might toy with a slight slant later.

    Next up is redoing the character into the actual one to start working a cast animation (and fix the z order problem). Should be fairly easy since the first rod is a wooden stick.

    After that I will return to keep juicing things up, adding some neat effects to ambient the flat perspective. Thinking on the lines of sun flares, hazy overlay layers, clouds, and wind.

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  • This is some brilliant stuff! Really fun to use and efficient.

    Really wish you could play with the look of the occlusion, maybe a brightness/contrast filter with the effects already on C2?

  • albertjayy

    Thanks, I might starting laying down some concepts for the fishes soon. Once we decide which perspective we'll go for I will definitely have some sprites up.

    Somebody

    Thanks for the feedback, the water is the only drawback I can think of when it comes to slanted. Still giving this thought, I hope the indecisiveness doesn't keep me from elaborating the other parts that need to be handled.

    The fish will be quite unique alright, might be going for strange aquatic mammals or quirky bizarre fish (maybe both?)

    They won't be the average oval shaped planet Earth type fish we see in most games.

    Sandybee

    Thanks! Low poly modeling is really easy to pick up and manage once you learn a good modeling software. I'm using blender. Learning blender takes more time than laying the sprites, once you get the hang of it the style is really a breeze. Small assets such as items take from 3 to 6 minutes while island and terrain items can take from 8 to 15 minutes. I will make final assets more cautiously and take my time with them though. My problem comes with adding color, working the materials inside blender or post processing in photoshop. That's a bit tricky for me, coming from a musician background.

    volkiller730

    thanks, stay tuned!

  • Looking nice and stylized! It's a really good genre to put out too.

    Really curious on how the music and the monsters are going to sound like.

    Keep developing, this has tons of potential!