Happy New Year, Scirra!! Been away a bit, how about finishing a game for this year's resolution? Took a small break from this project which turned into almost dropping it completely but I have gathered more experience and a few new tools, after discussing dev related stuff with my bro I have decided to continue this project.
A few minutes in yesterday at restarting the project, managed to plug an already made character in a really love the look of it.
This won't be the final version of the main character though since my brother has some nice concepts made, will upload those soon and try to merge them with the current one.
(I apologize for the choppiness of the gifs)
Tried the same character with the first prototype build and find myself very indecisive between the two perspectives.
The slanted feels spacey and allows to toy with 8 directional movements plus a few more stuff. It does add a bit more difficulty for procedural features but might be worth it.
The more flat view feels...idk, crafty? I can't quite put my finger on it but It has a nice appeal with its simplicity, feel it could create a totally different immersion than the slanted look. Could make procedural a bit easier.
Any comments and suggestions are highly appreciated!