kraed's Forum Posts

  • Very nice for a first game, a bit challenging in a good way. This could go on all sorts of directions, baddies, spikes, hazards, etc

    Didn't knew you could jump in the clouds so you could make it more obvious that they are platforms somehow.

    I've never played Kirby games but all the Kirby inspired games I've seen tend to be good. Keep at it, hoping to see more soon. Stay creative with the design though!

  • Wrangler This is looking awesome, I love atmospheric titles. Very well done.

    gillenew As pro as can get, was hoping stuff like this came to Construct. Can't wait to see more.

    Somebody Saw other stuff of this tool earlier, really rad stuff. Will be checking it out soon.

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    I just came back to this project, meditative fishing. Currently testing perspectives

    The game will have some sort of procedural island generation but not sure which perspective to go with. Both look so interesting to me.

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  • Happy New Year, Scirra!! Been away a bit, how about finishing a game for this year's resolution? Took a small break from this project which turned into almost dropping it completely but I have gathered more experience and a few new tools, after discussing dev related stuff with my bro I have decided to continue this project.

    A few minutes in yesterday at restarting the project, managed to plug an already made character in a really love the look of it.

    This won't be the final version of the main character though since my brother has some nice concepts made, will upload those soon and try to merge them with the current one.

    (I apologize for the choppiness of the gifs)

    Tried the same character with the first prototype build and find myself very indecisive between the two perspectives.

    The slanted feels spacey and allows to toy with 8 directional movements plus a few more stuff. It does add a bit more difficulty for procedural features but might be worth it.

    The more flat view feels...idk, crafty? I can't quite put my finger on it but It has a nice appeal with its simplicity, feel it could create a totally different immersion than the slanted look. Could make procedural a bit easier.

    Any comments and suggestions are highly appreciated!

  • A step by step would be great, highly appreciated.

  • This sounds amazing and helps grow both the C2 and Ouya experience. A few questions since i consider myself a novice as well.

    What type of configurations do you refer for serious Ouya project?

    Can this handle medium to large scale game? (Big layouts, quests, etc)?

    This produces an APK that pushes to Ouya, right?

    Could this work as an alternative method for building mobile android games from the same APK?

    Thanks in advance!!!

  • A really interesting idea which i'm not sure how difficult would be to implement is the possibility to import a png map/spritesheet and crop the parts inside Spriter. A neat feature that could save a lot of time.

  • +1 textures over sprite.

    I'm interested on a 3D anaglyph effect where the original sprite gets an offsetted copied over it, one keeps the red channel while the other keeps the green and blue. Offset amount and direction should be editable.

    I'd try and go at it but know nothing of these effects and shader code. Anyone care to point me in the right direction?

  • I'm also interested in a solution for this. Although i would like for the player to be able to rotate towards mouse position and for the map to angle accordingly too.

  • A question that has been bugging me a while. Is there a way to relate/unrelate the sprites by events?

    The intent is to be able to "unparent" the objects to spriter and be able to apply events to the individual sprites. Ej: body parts exploding with physics, activating a ragdoll mode. Then be able to reset the sprites as a character again.

    I'm interested in exploring ragdoll and not sure if unrelating the objects to spriter is the only way. Can it be done with the sprites already attached using the spriter data? (And not having to set up my own image points)

  • May i keep working on top of my revamp? Really want to keep going forward with it

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    EDIT:

    you can fix a bit of the separation by adjusting the density of the parts

  • Hope this helps, i really love the concept!!! Could become something very fun. I did two versions.

    One simply fixed the had issues, for some reason you had the right hand preventing rotation and with 8 bit directional movement.

    [attachment=1:ut306num][/attachment:ut306num]

    Did some changes and tried to achieve the same with less events. It does essentially the same without going crazy.

    [attachment=0:ut306num][/attachment:ut306num]

  • I see now while writing this you resolved your "jagged sprites" problem, but I'm still not sure what the problem actually was or what you mean by "cropping". Can you explain that in more detail?

    Thanks,

    Mike at BrashMonkey

    The art i'm using is very minimalistic and geometrical. When cropped from adobe flash it leaves no border around the sprites. Inside spriter these sprites have some sort of antialiasing issue and create jaggies when rotating the square/rectangular sprites. By cropping in C2 it adds a very small transparent border which resolved the issue.

  • Happy spriter pro user here!! Have a few questions.

    I'm going with this retro and square look but done in vector. Spriter is jagging my art a bit. Tried the smooth/pixel settings but they don't help much. Is there a way to get nonejagged results with square art?

    Need some info on character maps, is it possible to create random character generation in c2 with the current spriter features?

    Thanks in advance!

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    Edit

    fixed jagged sprites by cropping inside C2.

  • Sea exploration game, exploring art style possibilities...an idea involving mysticism, becoming of age story, and all of that stuff!

  • So browser games autoupdate by themselves, seems it is the best way to go. Might try to just display the browser game in node webkit to keep the fullscreen no tab/window experience. I think it could also help me distribute/monetize the game easier as well.

    Will there be complications by running the game from a url inside node webkit?

    Does it sound like a safe way to distribute/sell the game and avoid piracy?