kraed's Forum Posts

  • PMed and emailed you, Discmach!

  • Been helping out a small indie team work on their title and was able to chat with the concept artist to do some work for this project.

    Some sketch concepts for the main protagonist!

    <img src="http://s17.postimg.org/yj7sk9l3j/First_sketches.jpg" border="0" />

  • yes, kraeid_

  • thanks! if you wanna help out be sure to head to the other thread and play the prototype, give me feedback!

  • Greetings to all developers, designers, and artits! I have been investing some time to a game concept i wish to see developed and have managed my first goals on the project very well to my expectations. The project is a 2d sidescrolling adventure with small amounts of rpg elements such as questing and my aim is for it to be a quite atmospheric experience. Would love to start work on a second prototype to clear the kinks out of the basic mechanics and get closer to an actual look and feel.

    Better details of this project as well as the first prototype can be found on the main thread for it:

    scirra.com/forum/project-vestiged-dev_topic69935.html

    The aesthetics of the game will be a quite unique steampunk/clockpunk with a semi-cartoonish look. If someone feels their talent can be of use, please let me know!

    Thanks in advance!

  • <img src="http://25.media.tumblr.com/878c2980f7bf14449c94e8334470475f/tumblr_mp12rna7k31sxbvwxo1_1280.png" border="0" />

    started this half an hour ago

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  • Greetings to Scirra and to all Construct users, decided to start making a thread to show the progress as it continues on my first game. The concept is a 2d sidescrolling adventure with some rpg elements such as questing where you salvage a wrecked town. Hopefully it will be wrapped up in an atmospheric mix of steampunk/clockpunk aesthetics with a compelling story inspired by many concepts of analytical psychology. The soundtrack is intended to be a quircky and ambient like electro swing and nujazz by Chillback Resistance (my electronic music duo project). Art style will be one of the heavier parts which hopefully will feature a mixture of hand drawn art mediums for backgrounds and a vector semi-cartoonish look for characters, buildings, and objects. Will be posting as the project grows and that might take a while xD

    Here's the first prototype for mechanics: (took about 4 days of work, let me know what you think!!!)

    mediafire.com/download/x0bbjqjk49b399m/Vestiged_Prototype.exe

    Arrow keys to walk, shift to jump, enter to interact and click on the little down triangle for passing dialogue, which is quite cheesy since this prototype doesn't concern look and feel yet.

    IMPORTANT: the prototype ends once you finish the first "quest" for the ORANGE house, after that there isn't anything else TO DO, if you continue interacting after that point it will bug very nicely :)

    Here are some concepts and mockups by me...i'm no artist though...

    <img src="http://bbsimg.ngfiles.com/19/24693000/ngbbs51cb09f802e9c.jpg" border="0" />

    <img src="http://bbsimg.ngfiles.com/19/24692000/ngbbs51c9e8f53e899.jpg" border="0" />

    At the moment i am really interested on working with a 2d artist willing to helping me out with the second prototype, if anyone is interested please let me know!!!

  • thanks for the suggestion, i managed to work something very similar to what i want but not precise. i'm looking for a way to make a window open when one is closed and visa versa.

  • Prototype for a nice concept i hope to develop

    postimg.org/image/ej2oyqjcl

  • I'm interested on releasing a minigame arcade style compilation with the retro vibe and all. I have some arcade games already to my disposition in .exe format made in Gamemaker. Is it possible to embed them inside layout screens or is it better to re-construct (no pun intended) inside construct classic?

    appreciate any help, thanks in advance

  • <img src="smileys/smiley20.gif" border="0" align="middle" />

    i like how supportive and active the Scirra community is, keeps motivation fueled. I will be posting a complete thread dedicated to the project to keep the forums up to date once i finish up the prototype, have the design document more in depth and have some art to show. But for now i have to re-arrange some variables in the events, need to switch two quests one with the other :/ hope i don't screw up the prototype. (i do have a back up, though!)

    I'll continue to announce my shenanigans here on this thread for now xD

  • First prototype is almost done, three days of working and tweaking! I feel beat xD but very very good results, thanks everyone, pretty much worked the most important mechanics all together (dialogue, questing and reconstruction) very basic but efficient. I do get some minor crashes so i am not sure if CC is the best choice for my final project but will keep prototyping.

  • Thanks, guys! I like how supportive this community is. I even have a clearer picture on how to organize the GDD more evenly!

    Prototyping it is, will be working on a mock up silhoutte town to combine the dialogue, quest and reconstructing mechanics.

  • I'm liking that point of view. Have a clearer picture on how to organize all of that first. Any more advise?

  • Greetings developers, designers, artists, CC and C2 users! I wish for your advice and opinion on a matter at my hands which distracts and dissorients me from organizing efficiently a concept i hope to develop. The problem comes in with the priority of tasks and areas of work which need to be tackled first, i seem to get lost and demotivated because of it. I am planning and laying out the GDD for a sidescrolling adventure revolving around a town reconstruction mechanic (you must help a devastated town regain its state, helping out with simple collect quests and exploring the different areas of the map). I'm aiming for it to be more of a story and atmosphere experience rather than the gameplay being complex and heavy. I am wondering which is the most effective way to get this type of project running, is it convenient to prototype the questing/reconstruction mechanics and build on top of that or is it better to construct the setting in which the events take place and develop the questing system once there is atmosphere and visual referance? I feel lost in this aspect and would appreciate all advice from fellow developers and designers, thanks in advance!

    -----------------------------

    EDIT:

    First prototype is almost done, three days of working and tweaking! I feel beat xD but very very good results, thanks everyone, pretty much worked the most important mechanics all together (dialogue, questing and reconstruction) very basic but efficient. I do get some minor crashes so i am not sure if CC is the best choice for my final project but will keep prototyping.