kraed's Forum Posts

  • postimage.org/image/er24qe9mn/full

    Learning to draw recently, about 2 weeks of progress with my concept artists guys. Makes me wish i'd have a digital artist, though :(

  • thanks! started using event groups a day or so back and it is tons easier working with stuff.

  • Greeting, fellow C2/CC users. Been meddling and getting to know C2 and CC for a few weeks and decided to start getting my hands dirty. Got a good, fresh idea going for a game concept and started tackling learning how to build mechanics first. Bit by bit i'm working my way up the sidescrolling RPG game dev ladder and will primarly focus on that type of mechanics (collecting quests, dialogues, NPCs, etc)

    I started a mockup which features a few seconds situation in which an NPC approaches the player, dialogue is triggered, then the NPC exits the layout. I think things can be worked with and organized much much more and with the right type of actions, functions and events. I'm working with construct reading things here and there, doing things a bit intuitively but i want to be led the right way of doing things before moving on forward, testing, building, and going up the ladder. I really don't want to develop bad habbits, would love to learn how to manage things efficiently before continuing.

    So i come here..oh great wise users of the Construct...aid me on my quest, lend me your knowledge

    Behold

    The Noob Cap!

    dl.dropbox.com/u/102181736/Noob.cap

    (and the advance cam plugin used ;)

    scirra.com/forum/advanced-camera-plugin-updated-09-21-v093b_topic38357.html )

    Thread music: youtube.com/watch

  • <img src="http://i47.tinypic.com/enekh.png" border="0" />

    Concept art i threw together quickly, i can't draw much yet but i gotta start somewhere. Will update with the actual mockup as soon as i sketch some more.

  • :) You can group a series of events in a single array position?

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  • Waiting for some appreciated love, looking very forward on buying C2 as well.

  • Greeting, guys, hope everyone is awesomely great and that those games are cracking! I'm learning the ropes bit by bit and each time i end up more into it than before, had the chance to write some nice game ideas and mechanics and looking forward to clear some questions. Planning to make a platform with rpg elements, want to build a nice tale with quests and want to get to know how to go about it in C2. I would like to make a sequence of quest from different NPCs, at the very beggining there will only be one NPC available, as you finish the quest/task more NPCs spawn with their own quest and so on. There will be different layouts to go to to finish certain ones, i would like to be able to trigger more than 1 quest at a time and manage to make it feel fluent. A very important mechanic will be that once you finished certain quests, the map will change, buildings will be constructed, later on renovated and the various NPCs will help achieve different renovations and changes. What's the way to start organizing this? Looking forward to reply, suggestions and help. Highly appreciated!!!

  • starting to understand C2, got very basic mechanics working :)

    thanks for the feedback, i'll get working bit by bit.

  • The game won't be THAT centered on crafting items, the point of it will be the fun it will provide by having different weapons to choose from and take with for the smash and bash glory during the actual run and you'll find nice supply of "crafting" material from stage to stage. It all follows a nice and quircky story to be doing all of it, you won't be running, bashing, and collecting aimlesly. Not sure if the multiple character part was understood, you'll get slots in which to take unlocked characters right there with you on the run, being able to switch them out to one of them whenever you need to.

  • Now this is a forum i am starting to like. Exactly the kind of advice i am looking for. I'll explain the gameplay concept to give a better picture of what i am planning. The game revolves around the player trying to reach the farthest distance while avoiding danger and having fun smashing & launching different types of obstacles in the middle to clear the way. There won't be much jumps/gaps, very few here and there which will match the stage/terrain. The terrain itself is not random, it will follow a loop of various stages each with its own theme(aiming for 6-7 at the moment), but each stage will have its own type of obstacles and dangers, once you complete a run trough all stages, you'll reach the first one again but the difficulty increases and here's where the random scenery OBJECT placement comes in place, the challenge comes from the individual obstacles that will be generated in the stage, not the platform terrain.

    Each terrain will also have specific specs, the reason for the interchangeable characters in-game. You'll start off with one character but will unlock others which will help you reach farther each time with more ease than before since some are better suited for a stage than others (the so called "abilities" of mine which really are just varying gravities, speeds, and different object smashing capabilities/strength). But of course, you'll have a limit of about 2 additional characters to carry with you of about 6-8 in total (unless you get the full version ;) ).

    Power ups will be pick up items that will get you into different types of modes, perhaps one will get you beserk and smash everything seemlesly for a while or another gives you more inmunity to dangers or stage specs. I'm also hoping for collectible craft items to create handheld objects to smash and break objects more easily and fun.

    That's the big picture all put together, looking forward to hear opinions. Thanks for the feedback!

  • *high fives* rockin!

  • no love yet? :(

  • Greetings all, been quite interested on starting game development in a long while, got together with my friend, discussed ideas, and have a few going around but decided to start off with a endless runner/platformer type of game. Before anyone jumps at it, i am reading all post related to it here on the forum, so don't worry, guys, this is not another how to make my screen scroll thread. Instead i'm looking forward to advice on what's the most effective way to go about my project. My main preocupation are the mechanics i want to implement. I'm interested on implementing a series of characters each with various unlockable skins (abilities as well), breakable scenery objects, simple equipable item/weapon system, random scenery object placement/generation, and interchangable in-game characters. My aim is for it to be a mobile app but not sure if the idea is too jammed pack. My worry is how to start structuring and building for it to work, any suggestions? I am quite a beginner and have messed with mmf2 for a few weeks (but found out Construct 2 which seems much more organized and suitable for my project. Would love to hear advice and suggestions, is it possible with Construct 2 and how to go about it

    Thanks in advance!

    PS: i'm a music composer, anyone looking for a track or piece, pm me some details :D