Atmospheric sidescroller, take the challenge of managing and keeping order in a restless necropolis.
Current stage: Mockups, prototyping, and conceptualizing
Team:
Pine- Assets Design and Concepts
http://pinekkk.deviantart.com/
Valentine- Character Design and Concepts
http://warzone16.deviantart.com/
Myself- Programming, Music, and Modeling
Gameplay
Play as the graveyard's overseer, trained in the arcane arts (but now retired). Guard the graves as the skeletal bodies underneath try to protrude. Reach the tombs in time and cast a spell over them in order to avoid a body to rise, wait too long and the undead will unearth and roam either aimlessly or with all the intention of giving you a hard time. Roaming bodies require longer and/or more complex spells. It's all fun and games until someone looses a limb.
Entities and presences also lurk the graveyard, protect yourself with the appropriate rituals or try to strike up an agreement...but whose...yours or theirs?
Gear up, after all, you are the night shift guy. Equip yourself for the pitch black of night, gather the essentials: lamps & oils, spells, rituals, charms, and trinkets.
Game progress will be presented in the form of map expansion. The Graveyard will grow in sectors towards the right offering different enemy types and challenges.
Concepts
Main character concept
Tombstones concepts
Mockup/Prototype
This is a very early work in progress, currently the basics of the lamp dynamics. I finally implemented, in a minigame sort of way, a quite watered down idea of the actual gameplay.
https://dl.dropboxusercontent.com/u/102181736/Prototype/index.html
Arrow keys- movement
Hold Spacebar to cast spell
1, 2, 3 (top row)- Candlelight color