What shader effects do you want?

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Wind effect
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Animated wind effect for objects, grass, trees, etc.
  • > > This is exactly what i want, do you know how can i achive this effect?

    >

    > https://www.construct.net/en/forum/extending-construct-2/effects-31/effect-texture-mixer-113727

    >

    > Download it in this post;

    Thanks a lot, can i use this on C3? or only c2?

    This is for C2;

  • I was looking around the web for various action-y shaders, was wondering if there's something like the two below available, or if they can be made.

    shadertoy.com/view/llj3Dz

    shadertoy.com/view/ts23RK

    Also saw this one and thought it'd be great to have cause of all the values that can be customized. Not sure how feasible it would be to make though.

    shadertoy.com/view/Xd3GWn

  • I was looking around the web for various action-y shaders, was wondering if there's something like the two below available, or if they can be made.

    https://www.shadertoy.com/view/llj3Dz

    https://www.shadertoy.com/view/ts23RK

    Also saw this one and thought it'd be great to have cause of all the values that can be customized. Not sure how feasible it would be to make though.

    https://www.shadertoy.com/view/Xd3GWn

    Hi the first and the second : OK i think

    The last one is maybe with using computed vec2 noise hope so;

    ! silly commented shader ... glsl quick conversion here ; :))

    http://glslsandbox.com/e#62436.0

    second is here : http://glslsandbox.com/e#62437.0

    I am sure the first one is on my SSD ... but must find it;

    Do yo really need those shaders ?

    Regards

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  • Wow, you're fast with those! lol

    I'd love to have them if it's not too much trouble. They sure are pretty.

  • Hi i have started with the second fx ;

    Demo is here:

    http://gigatron3k.free.fr/html5/C2/FX/tkboom/

    The explosion sequence is based on value and not timer , in this case

    you can control the sequence like you want.

    Just 1 parameter define value for exp sequence if it's ok, i will release

    the fx, it's free.

    Regards

  • Oooh I didn't think of making it value instead of time based. That's a good idea, gives some more control of the fx!

    I don't know if it's possible, but can you also add adjustable parameters for sphereRadius (line 34), noiseAmplitude (35), paletteFire (99, this is more like 5 parameters haha) and displacement (119)?

    Maybe also "rotate" at line 78, but that isn't so important a value I think.

    With those params this shader would be epic!

  • Oooh I didn't think of making it value instead of time based. That's a good idea, gives some more control of the fx!

    I don't know if it's possible, but can you also add adjustable parameters for sphereRadius (line 34), noiseAmplitude (35), paletteFire (99, this is more like 5 parameters haha) and displacement (119)?

    Maybe also "rotate" at line 78, but that isn't so important a value I think.

    With those params this shader would be epic!

    Some parameters are now included; First of all ;

    Speed

    Rotation X,Y,Z

    Explosion seq, sphere radius, and noise amplitude;

    There are 5 colors table here this mean 5*3 uniforms needed if you really

    need them i can include all colors table;

    http://gigatron3k.free.fr/html5/C2/FX/tkboom/

  • What a great addition! Keep up the super dope art! Gigatron

  • Now it's getting really cool. Thanks so much for your work!

    Hmmm 15 parameters is quite a lot, though it would be really useful to change colors in the editor. Is it possible to make the input a text line instead of a number value? Something like

    Color 1: (255, 231, 234) Color 2: (30, 255, 90) etc.

    Then it won't take up 15 lines for each RGB value lol. I just don't know if that's something C2 effects can do.

  • Now it's getting really cool. Thanks so much for your work!

    Hmmm 15 parameters is quite a lot, though it would be really useful to change colors in the editor. Is it possible to make the input a text line instead of a number value? Something like

    Color 1: (255, 231, 234) Color 2: (30, 255, 90) etc.

    Then it won't take up 15 lines for each RGB value lol. I just don't know if that's something C2 effects can do.

    This is possible with C3 not for C2 wich accept float value per/uniform

    The color option was asked long time ago to ashley but he never included

    this on C2.

    C3 use color uniform with vec3 and in editor or events you can change the

    color by requester or with events.

    You can modify colors directly in fx file or include 5*3 uniforms//

    However i release this free fx now ;

    http://gigatron3k.free.fr/html5/C2/FX/tkboom.rar

  • Lovely work, thanks a ton! This'll be a lot of fun to play around with.

    I've got one last question (that I think I know the answer to, but might as well ask the fx guru). Is there a way to change the... "direction" of the Z direction in the effect? In GLSL dirZ controls forward and back away from the camera, but in C2 dirZ sort of goes from top-left corner to bottom-right. I'm guessing this is a limitation of C2 shaders?

  • Lovely work, thanks a ton! This'll be a lot of fun to play around with.

    I've got one last question (that I think I know the answer to, but might as well ask the fx guru). Is there a way to change the... "direction" of the Z direction in the effect? In GLSL dirZ controls forward and back away from the camera, but in C2 dirZ sort of goes from top-left corner to bottom-right. I'm guessing this is a limitation of C2 shaders?

    I ve used Z rotation to rotate texture diagonally and not camera depth;

    rotation function used in this shader on x,y,z;

    DirZ like you said is the position of the camera if i am right;

    Regards

  • I've always wanted this coloring effect but I could never find out what it's called. If you got Win10 you can apply it as a "theme" in the 3D viewer. I guess it's basically a 4-way tint effect.

    Default Model:

    With Color Effect:

  • If this post is still active I'd like to request a cell shading fx that can be applied to layer, and has treshold ( so that it is only applied in cases when colours are visibly different), border color option, and one more that would exclude colour ie white would not have any borders with the rest. I can donate something for this fx if requested.

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