simplisto's Forum Posts

  • Just played through it. That was lovely

  • Is there a reason for not using physics?

  • This should use a limited revolute joint rather than a distance joint. You might want to share the .capx if you want further assistance.

  • Bumping with a mention that:

    On any click {
       if left mouse not down {
          if right mouse not down {
             if middle mouse not down {
             }
          }
       }
    [then perform this action]}
    [/code:13kbkbit]
    does not work.
  • Only mouse left, right and middle click are listed in the C2 actions. Other buttons don't seem to be mentioned in the manual and I couldn't find anything in the tutorials or forum.

    Obviously, not all mice have these additional buttons, but I'd like to allow the player to use them if they do.

    Has anyone had any luck implementing this?

  • Have you tried unticking the Preference option in Misc called cache icons?

    I've been having the same problem and this seems to have helped in my case.

    It's very odd - the issue isn't reflected in the task manager at all and I split my projects into multiple event sheets to help avoid this, but I'd still be hitting some kind of limit.

    -EDIT-

    Spoke too soon. I've since switched event sheets and it's grinding to a halt again.

  • I'd like to see a simple texture effect where a texture can be selected in the left panel. This would allow textures to be applied to sprites and layers without the sprites themselves having to be textured separately; saving time and keeping filesizes down.

  • Yeah - I just tried it once published and all I get is zeros. What a pain

    I'd love to hear from Ashley on this one.

  • I always wondered why there wasn't any mean to retrieve the type name at runtime. It's not like the variable isn't there...

    Using the Browser object's ExecJS expression, you can easily retrieve it though, it's just unconvenient.

    Thank you! That works a treat

    Yes - it is odd that it's not included. It's a feature that I would have benefited from many times before now. Feature request?

  • The default animation name for each added sprite will always be 'default' though.

    There are many ways I can manually tag each sprite individually - I'm asking if there's a means to avoid this.

  • Unfortunately, I have too many sprites to set manually, which is why I need a way to retrieve the object names.

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  • Thanks for the capx - but did you change the animation names manually?

  • What I'm trying to do:

    sprite.click() {
    textBox.text = this.objectName
    }[/code:812gmlgi]
    I can see there's a .layerName expression but I can't find anything along the lines of .objectName or .spriteName - is there a way to automatically set the instance variable to the object name instead? Setting them manually isn't an option due to the vast number.
    
    Thanks.
  • Solved. The problem was with my second CSV file; I should have double checked it. Thanks for the help

  • I thought it would too (it being 'lastData' and all), but the previously loaded data remains and the lastData in added to the end.