powerwaffle's Recent Forum Activity

  • It's not using the pin behavior. I was just describing what happens when you land on a moving solid block. I'm thinking I'm going to have to the moving block save its position, and compare it next tick to give a distance moved and have it apply that value to the player when it they jump off. I dont know. I'll figure something out.

    edit: the template platformer has the same problem anyway. You jump when the block your on is moving and you just stay in the same place..

  • So if I use a solid tiled background with a sine moving it horizontally, my character lands on it and is "pinned" and moves with it. Half way through the cycle (while the platform has a decent amount of speed) I jump and the platform sprite just stays in place. I want it to retain its speed when leaving the moving platform. Like... you know... the laws of physics suggest should happen.

  • Is it possible to lock the angle of a distance joint between two objects? So the two objects are connected like a hydraulic rather then some kind of clock hinge.

  • 1 Frame?

  • The touch object is on a layer with 0,0 parallax. It uses bounding box for collision, no poly. A user on the cocoon.io forum said he tested my game with a sony phone and there was no delay. But my moto X play, friends S3, another friends s5 - all touch delay.

    Edit:

    Maybe this has something to do with it?

    https://developers.google.com/web/updat ... away?hl=en

    I don't know. When it comes to core stuff it's all greek to me. I should have finished highschool and spent 6 years in university buuuuuut I didn't and that's why Scirra has my money.

  • Problem Description

    There is a touch delay in my pinball game. I am getting constant emails regarding this. Even on newer phones running the game at 60FPS there is a delay. I cannot find a solution therefor I'm assuming it to be an internal problem and not my event structure. I read somewhere that using "on touch" can solve this - but it did not work.

    Attach a Capx

    It's 100mb with 3 years of work. No.

    Description of Capx

    Not applicable.

    Steps to Reproduce Bug

    • Events execute actions on touch
    • Export to cocoon.io
    • Receive emails and reviews stating it makes the game almost unplayable.

    Observed Result

    Guess.

    Expected Result

    Guess.

    Operating System and Service Pack

    Android mobile devices

    Construct 2 Version ID

    Latest stable release.

    Current mood:

    Frustrated, disappointed, and desperate for a resolution.

  • I think I got it figured out. Here is my solution:

  • I managed to get tilt working properly (sort of) with portrait orientation. But when it comes to landscape the angles are constantly switching. Is there a formula that can be used to normalize the angles to simply read the the left to right tilt holding the phone as a landscape view? I know it's to do with the orientation limits (-90 to 90, 0 - 180, 0 - 360). The relationship between each of the angles is beyond me.

    Here are the events i'm using for portrait tilt.

  • I redesigned my pinball game and have now released it. Just thought i would share. What do you think? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://play.google.com/store/apps/deta ... free&hl=en

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  • How do I destroy touch lag? I did some searching and all i found was "Use [on any touch]" to avoid delay. Which took a bit of thinking because it's a very uninformative and likely retarded answer. I tried it anyway and it did nothing.

    #failing

  • Wait 0. Bam. Thank you. Now all I need is a "purge" tool. Get rid of all the variables and objects that don't get used or called. Woooo I suck at organizing.

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powerwaffle

Member since 27 Dec, 2013

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