powerwaffle's Recent Forum Activity

  • Why can't construct support scheduling events and actions? Example I add a system action "Move to end of scheduling" and the actions proceeding it do not fire until all other events and actions have completed for the current frame.

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  • Look for WINAACENC in task manager and force quit. I just saved my ass two hours worth of work because I forgot to save - and the auto save feature sucks ass.

  • Well.. I've been working on a weapon "upgrade" system. So I have a ton of variables... Pistol_Capacity, Pistol_Damage, Pistol_Speed, Pistol_RealoadTime... Then I have Shotgun_Capacity, etc... SMG_Capacity, etc, Rifle, Grenade Launcher, blah blah blah. I create an event sheet for upgrading all of the pistol attributes. Six jillion lines of code later Im done. Now I copy it. I have to go through each line - selecting each variable - and scrolling through the hundreds of variables to replace pistol_[...] with shotgun_[...]. Now if I could highlight the events, right click and select something like "replace variable" - Have one input box to select the variables present in the highlighted events - select the one I want to replace (say... pistol_damage) - and a second input box i can put in "shotgun_damage" - and presto. Do it for each variable and BAM saved myself an hour.

    It's just like replacing sprite. You make a set of events for "enemy1". You duplicate it, replace enemy1 with enemy2. Change a few things - health, movement, etc. It's a lot quicker then manually replacing each reference to enemy1 through out the events. Same as what I'm getting at with variables. Maybe there is a better method (for me at the moment) - using functions and parameters - and referencing parameters to variables? I don't know. Even then, when a single entity is making use of a bunch of variables (and when those variables are only used by this single entity/sprite) and you duplicate that entity and want it to make use of duplicates of the first entities variables I gotta go through and manually change every single variable for entity 2.

  • In the event sheet I use replace object quite a lot. I think it would speed up workflow if you could select a group of events and replace all references to a variable to another variable. This would save having to go scrolling through a pull down over and over. I have lots of variables and it's getting pretty brutal.

  • I switched to cocoon.io and I have the same issue. What if this a problem on googles end? Has anybody ever experienced this problem in general? Submitting a score to google leaderboards and not being able to update it with a higher score.

  • I managed to implement leader boards and achievements into my game. The achievements are working fine but I've found that the leader board scores are not updating. I reach a higher score then before, but it's only showing my original submission. I tried refreshing the leaderboard manually but it did nothing. I'm not sure what's going on and I was wondering if anybody else has encountered the same problem? Perhaps I am missing a step. At the end of the level, it simply submits a new score, waits a second, then displays the leaderboard. I've checked the leader board ID's and know it's the new score being submitted. But yay... nay.

  • When I load up my game, all the events and what not in the event sheet are all expanded. Is there a hot key or something to collapse everything instead of scrolling through hundreds upon hundreds of lines?

  • Are the events in the loop actually cycling or is the engine duplicating the function with each having a progressing loopindex value - running at the same time - making counting cycles with a local variable pointless.

  • Can any of you see a bust in logic in this? I can't seem to figure out why this wont work...

  • I can't seem to figure out how to pull a value from an array at a 2D position, like variable = (value x-3/y-5)

    edit:

    https://www.scirra.com/tutorials/307/ar ... ers/page-4

    hahaha wow I suck

  • I think I might have the wrong idea of how loops work, as well as local variables. I wish the debug panel could should array values in a grid or something..

  • Can't be much more specific then the subject line lol. I'm trying to detect 3 or more matching values in an array grid, vertically and horizontally... then flagging the value of the x/y in the grid with -1 or something, so the entity corresponding to that point on the array can destroy itself, add points, and reset the position on the array/grid back to empty. If that makes sense... my brain hurts.

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powerwaffle

Member since 27 Dec, 2013

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