powerwaffle's Recent Forum Activity

  • I'm building a pinball game and the biggest problem I am having is the paddles. They need a pretty heavy impulse in order for them to smack the ball - to provide a fast paced gameplay. BUT... it seems the revolution limits are not doing their job :S I can literally see the paddles rotating beyond their limits and hopping back, and I think this is causing the ball to fly right through the paddles... Which is my problem - ball flying through the paddles. Can this be solved by setting stepping iterations? Which one should I boost, velocity or position? Or could there be a poor mans work around, by applying a certain force to the ball when it collides with the paddle while its moving, so I can slow down the paddle speeds - and lower the iterations to save some CPU.

  • I can't select and edit a sprite that is overlapped and behind another. I think you should be able to click on the same spot and cycle through sprites in the same click area until you select your object. It's a pain having to move things around and put them back.

  • Nay. I was wondering if there is an expression or function that can keep a number within a range without "clipping" it at the maximum or minimum value. Say I want a number to stay between 0 and 8, and the number i enter is 10. it returns as 2, not 8.

  • Is there an expression that can cycle a variable between two numbers?

    ex.

    x = cycle(3.5,0,1); // sets x at 0.5

  • Just downloaded it using my cell phone data connection. Same issue.

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  • I downloaded the file a second time last night, and the files were both different sizes. But the second try did nothing. I just downloaded the release with torrent, and still... Nothing. I will try using the data connection on my phone when I get home :/

  • I'm on windows 7 64 bit

    Installed construct in administrative mode.

    Launch construct in admin mode and all that comes up is an error box.

    Error window title: Construct2.exe - Entry point not found

    Description: The procedure entry point could not be located in the dynamic link library ole32.dll

  • I'm having the same issue. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • I just looked through the manual to see if what Im planning to do is going to be possible. It says save game does not save in cocoon? I do not necessarily need to save the game state, just variables. Im planning on implementing an upgrade store, so all I would need to save is stuff like cash available to spend, item upgrade levels, what was last selected to be used in game, etc. Am I up creek with this?

  • When you disable physics collisions of a sprite with another sprite/family, do all instances of the sprite become effected? Example, if I had two physics entities doing their thing and once one of them touched a sprite - disabled physics collision between that physics entity that touched it and another family - would the second physics entity no longer collide with that family? Do duplicated sprites share physics 'conditions'?

  • DOH. It was just the placement of checking if the global variable was 0 (so you cant just flick them all on with the paddle). I just rearranged the events so the check was done before 'for each', and BAM.

  • the 'for each' definitely saved the day. everything seems to be working fine except for the toggle button on the right :( it doesnt seem to want to... toggle. I better put on some coffee. thanks for the help. im sure ill be posting again pretty quick. ill be sure to rip some hair out of my head before i do though.

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powerwaffle

Member since 27 Dec, 2013

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