powerwaffle's Recent Forum Activity

  • I'm working on a pinball game, and at the top I've got the three roll over buttons. Generally, by pressing the left or right flipper you can toggle the ones on to off and vice versa. I'm having some difficulty implementing the switch from the paddle buttons.

    The buttons switch properly, on becomes off, off becomes on... But the variable im trying to set with how many are on and off does not change. I've spent the last 10 years scripting in 3d game studio, and I still don't fully understand how construct flows.

    toggle1_1 is a global variable

    active is an instance variable

    <img src="http://s24.postimg.org/o27k4lypx/Untitled.jpg" border="0" />

  • my game is physics based. I just read some stuff on the new release about the "garbageless" physics. And the suggestions at the bottom depending on your target platform... CocoonJS native physics. What is this? Is it a plugin?

  • Im testing my game on android - samsung S3 with cocoonJS over my network. And I'm curious if the app slows down the game. Once I compile it for android will it run smoother/faster? Or is it pretty much what you see is what you get.

  • Durp... I didn't realise you had to set what object not to collide with, and I was just disabling collision with itself.

  • I should mention Im using physics collision. I added all the objects with collision on layer 1 to a family, and when the player touches an object to disable the collision of that family. But family physics actions do not seem to be working. It was glitching out at first and I realised that it was because of two physics behaviours in the sprites, so I deleted the original ones to have just the family physics behaviour.

  • Is it possible to disable/enable all collisions on a specific layer?

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  • immovable physics anchor point with the paddle hinged with angular limits.

  • im making a pinball game and my paddle seems to pass through the ball at random. I have my iterations at 50/100... Suggestions? lol

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powerwaffle

Member since 27 Dec, 2013

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