powerwaffle's Recent Forum Activity

  • My background color in the browser used to be black. Now it is white. I've tried editing the index.html with <body bgcolor="#000000">, and the style type="text/css" is background-color: black;

    I'm not sure what to do here :/

  • Nice idea, zombies + pinball!

    Thanks!

  • Has anybody had this problem? I've spent nearly a week trying to fix it. Cocoon.JS canvas+ crashes with the cocoonjs ads. Intel XDK crashes with the admob ads. But the ad free version runs like a king.

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  • I just find cocoon performs so much better then webview. And it's not all blurry either. Maybe the new construct release is just not getting along with cocoon anymore? Blah. The only problem i've encountered is this with the ads. When I tested with XDK I was getting all sorts of weird stuff happening. Plus it ran pretty bad... and looked blurry. It's frustrating. Been working a while on my game and it's like a download thats stuck at 99% lol

  • While I got you guys here. My game has been crashing since I put ads in. I've exported with coocon.js to android. How can I check the log to see where the crash is happening? And if it's in the cocoon launcher, that kind of defeats the purpose because the test ads work fine.

  • Is it possible that comparing the distance between objects would be faster then comparing collisions/overlapping objects? I guess this would create a purely radial "collision" but if it could increase performance...

  • Apparently it's crashing lots so... that awesome. haha. yaaaaaaaaaay.

    EDIT: FIXED CRASHING. UPDATE/NEW DOWNLOAD ON GOOGLE PLAY!

    EDIT 2: ACTUALLY DIDN'T FIX CRASHING. IF YOUR PHONE SUCKS THE ADS WILL EXPLODE IT. FIXING...

  • Just released my game today. Check it out! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://play.google.com/store/apps/deta ... inballfree

    Facebook page:

    https://www.facebook.com/pages/Zombie-S ... page_panel

  • I'm curious on how to publish a game to facebook that has ingame ads. Is it possible?

  • Ok... so exporting to an html5 web game and importing into ludeis cloud compiler is the way to go here... haha. Runs so much better. It's awesome.

  • I've been testing my game on my phone with cocoon.js launcher with canvas+ and it runs pretty darn good. Now I am at a stage where I need to put ads in my game, and have been testing with intel XDK and exporting to android crosswalk. But the app keeps closing when I try loading my the level with the gameplay. When I export to android from xdk (not with crosswalk), it works but it runs horrible! I think maybe my phone just can't handle webview? Because the same thing happens when I try testing in cocoon.js launcher with webview, it just shows the menu and when I click on the button to load the layout with the actual game it closes. Maybe my phone doesn't have enough memory? Either way...

    Is there any way to export my project to compile with cocoon.js instead of cocoon's cordova compiler? So I can have my game using canvas+.

    I'm uncertain of the best way to go here. Any suggestions or tips would be really appreciated.

  • Alrighty. Figured I'de share my solution.

    1) For my fast moving object (ball), i set its bullet property to ON. (Boy... i should try this new thing called reading)

    2) Updating text box's every tick = BAD. Practically doubled my frame rate on mobile by getting rid of this.

    I'm testing on the cheapest huawei I could find, so if it's running decent on this I don't have any concerns. BUT... the low frame rate is what was causing the glitches, so i'm not too too sure if the bullet property actually solved this (but holy crap I hope so). I'll have to pile up some useless functions to kill the frame rate to be sure, but like I said... if it runs good on my $100 crap phone. None to worry, right? Literally... 80mb of ram free.

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powerwaffle

Member since 27 Dec, 2013

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