Android Touch Delay

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  • Problem Description

    There is a touch delay in my pinball game. I am getting constant emails regarding this. Even on newer phones running the game at 60FPS there is a delay. I cannot find a solution therefor I'm assuming it to be an internal problem and not my event structure. I read somewhere that using "on touch" can solve this - but it did not work.

    Attach a Capx

    It's 100mb with 3 years of work. No.

    Description of Capx

    Not applicable.

    Steps to Reproduce Bug

    • Events execute actions on touch
    • Export to cocoon.io
    • Receive emails and reviews stating it makes the game almost unplayable.

    Observed Result

    Guess.

    Expected Result

    Guess.

    Operating System and Service Pack

    Android mobile devices

    Construct 2 Version ID

    Latest stable release.

    Current mood:

    Frustrated, disappointed, and desperate for a resolution.

  • Can you delete all but the relevant touch events and replicate the issue?

    You have to give them something to work with. For all they know it could be just a bad collision polygon.

  • The touch object is on a layer with 0,0 parallax. It uses bounding box for collision, no poly. A user on the cocoon.io forum said he tested my game with a sony phone and there was no delay. But my moto X play, friends S3, another friends s5 - all touch delay.

    Edit:

    Maybe this has something to do with it?

    https://developers.google.com/web/updat ... away?hl=en

    I don't know. When it comes to core stuff it's all greek to me. I should have finished highschool and spent 6 years in university buuuuuut I didn't and that's why Scirra has my money.

  • Order does matter.

    The way it is, the variable won't be compared until the sheet is read again.

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  • 1 Frame?

  • Closing, please see the bug report guidelines, which describe in detail why we need a .capx and what to do in this situation.

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