JayH's Recent Forum Activity

  • My old projects were not hosted as they weren't compiled into anything, just C2 files - I'm just a bit surprised they still work ok. Again I was also surprised that C3 still works this way for me too.

    Anyway, I'll keep this all in mind in the future, thanks Ashley.

  • As I already stated, I wanted to know if any other users experienced the same.

    I totally understand that browsers have started to prevent autoplay for music. The question is now, "why do my old files still work that were created in C2". Not only do they still play startup music fine in Firefox, but the same files work in C3 desktop too!

    Additionaly, C3 allows you to use 'on Start' to play music still, and it works in Firefox no problem.

    A work around is to preload the music file by placing it in the Sounds folder instead of the Music folder - no user input required. Although, yes I do know that it will be loaded into memory which may not be desirable for some.

    For this topic an example file isn't required, otherwise I would have included one.

    I'm sorry that I enquired now.

  • Then why do my old projects still work? Why does the same method work in C3?

  • I'm not interested in another method when it worked right before and works just the same in C3.

    I don't want the user to start the music anyway, I want it to start as the level begins - the way everyone usually does it.

    All I asked was whether anyone else had the same issue with this version.

  • I don't think that would the case as it works in C3 this way, and all my previous projects sound work fine using On Start of Layout in this version. It's only when I start a fresh project that the problem occurs.

  • Hi,

    I just loaded up C2 as I've been using C3 for a while and the latest update is r275 (64bit).

    Is anyone having issue playing music files on Start of Layout? Doesn't seem to work anymore, although I was able play imported Sounds fine. Old projects work ok, just new ones created fresh in r275. I can import the same projects into C3 and they also work, what's going on, anyone had this issue ? ;)

    Cheers,

    Jay.

    Tagged:

  • Thanks Tarek2 and Ashley, very helpful.

    Yes, I've used the Sine Behavior until now for moving platforms, but I thought there might be something useful with the Move To Behavior also.

    Jay.

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  • Hi,

    The new 'Move to' Behavior looks very handy, but I'm a little unsure of it's usage exctly - there's isn't any tutorials available for it yet and nothing in the online manual.

    I'm hoping someone can give a me a simple example or screenshot as to how to use it to move a basic platform back and forth.

    Cheers, guys.

    Tagged:

    Looks promissing, great stuff.

    I'm wondering if there will be any way to prevent the browser from closing without asking you Y/N before saving.

  • After Trying Kriand's example file, which does a good job (thanks), I can see there are issues with the screen update/refresh again. The platform moves an amount then the player moves afterwards. They are not updated together and not in sync. This looks so rough, it's unusable in games.

    Unless I avoid moving platforms in my platform game, which kinda needs platforms that are moving to be a 'full' platformer (in my mind). My games gonna look rough.

    Pretty disappointed to say the least.

  • Thanks Kriand for the example, it was a good one. Although I'm a little confused with your code, the whole ID thing is confusing. But it's late and I'll have a further look tomorrow.

  • Kriand, thanks for that, but it's not doing anything different, it still flips the sprites graphics. Maybe I don't understand?

    I'm getting what appears to be a tiny glitch at the end of the movement, but it's very tiny and not noticeable really. With the Bullet Behavior I have it set to no Acceleration to avoid issues, the sprite has a constant inertia and doesn't slow down.

    The Maddog, I feel your pain. I get so far, then I get stuck on one issue or another, mostly to do with things that are not working in Construct. Damn Construct 2 is supposed to be easy, until you start a project. Unity is calling, but it's a pain for 2D stuff, at least the last time I tried. Good luck too.

    My other gripe right now it the change in this forum, but that's another thing. Don't release a new forum until it's working, Grrrr!

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JayH

Member since 8 May, 2017

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