Content tagged moving

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9 usages of this tag
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Making an intro of a sprite moving to a logo.
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I have been trying to find something on this on the forum with no luck. I have mixed with "tween" and "simulate control" but nothing. I just wanted to try and u...

posted 5 years ago
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  • 476 views
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The spaceship is not shooting.
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I want to make an enemy spaceship move from right to left and shoot projectiles at the same time and the projectile refuses to come out of the cannons. Can you...

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New 'Move To' Behavior, moving platform help?
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The new 'Move to' Behavior looks very handy, but I'm a little unsure of it's usage exctly - there's isn't any tutorials available for it yet and nothing in the...

posted 5 years ago
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Animation mode is stuck on "Stopped" even while moving
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I have found that the animation mode of the sprite is set to "Stopped" even when moving left or right, changing only when jumping and falling. I can't imagine "...

posted 4 years ago
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  • 532 views
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How do I Pass Through Platforms?
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I am making a side scrolling platformer. I have a platform that moves left to right back and forth. I have an enemy sprite that moves along the same path as the...

posted 3 years ago
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  • 230 views
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Why is object not moving?
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When pulse is overlapping marble it moves and does the coding correctly, but when pulse is overlapping marblelevel2 it plays the sound, and doesn't play sound w...

posted 3 years ago
  • 8 replies
  • 706 views
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How do I tween position between moving objects?
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I'm currently using the tween behavior for an arrow pointing at moving objects. When the player is near the moving object, the arrow moves smoothly to the movin...

posted 2 years ago
  • 2 replies
  • 234 views
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Moving a player on the X using touch
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Trying to create my first Doodle Jump clone, and I want the player to be able to move with touch. Unodrtunnly I'm having trouble understanding how to do it. The...

posted 2 years ago
  • 25 replies
  • 770 views
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Trigger Throw animation while running.
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How do you set up events to trigger the player's throw animation while running and then return to the default running when the button Is'nt pressed? I've tried...